Summary
For the most part, combat inRevenge of the Savage Planetisn’t too tough. Most normal creatures won’t cause too many issues once you know their weakness, and they tend to only be a proper threat unless they’re in large groups.
However, the bosses are a clear exception to this. During set moments during the story, you’ll come across particularly tricky boss enemies. These could be Alpha versions of standard creatures you need to capture for research, or massive behemoths that stand in the way of a new tool. While they all present some sort of challenge, some are a lot more difficult than others.
8Alpha Toxwin
Zenithian Drift
Once you get to the second half of Revenge of the Savage Planet, depending on how you’ve allocated your resources, you may be pretty unstoppable when it comes to dealingwith standard creatures. In previous areas, Alpha enemies were a real challenge, but once you reach the summit of Zenithian Drift, the Alpha Toxwin will be a cakewalk.
The only challenge with defeating this sickly creature is not accidentally killing it when you need to capture it for the story mission. If you catch it off guard, and there aren’t any other Toxwins nearby, you may capture this Alpha without it even trying to attack you once.
7Alpha Sluggator
Quasadron IX
Similar to the Alpha Toxwin on Zenithian Drift, the Alpha Sluggator isn’t too much of a challenge purely because of how powerful you are at this point in the game. While the Alpha Sluggator isn’t too tough, it’s harder than the Toxwin since Sluggators are just a harder species of enemy to deal with.
Sluggators tend to work in groups, and their grab attack can be frustrating to deal with if you’re surrounded. However, if you deal with all the other Sluggators in the vicinity before taking on the Alpha, you won’t have too much trouble, since it’s pretty passive if you manage to strike its weak point before it notices you.
6Hognork
Stellaris Prime
Unlike all the other mini-bosses you’ll have to deal withon the later planets, the Hognork isn’t an Alpha version of a previous enemy, and you’ll have to learn how to fight it from scratch. It’s an aggressive enemy that constantly tackles, but once you have the lasso, it shouldn’t cause too much trouble.
While other Alpha creatures tend to have their weak spots exposed for the whole fight, the Hognork isn’t so generous, and you have to wait until it roars. Once you’ve got down how to dodge its attacks, the Hogork will go down easily.
5Cyber Wardrill
SLAPPI’s Den Of Fun
When exploring Quasadron IX, you’re likely wondering when you’re going to come across the main boss of the area, since the previous two planets end with an impressive encounter against a challenging enemy. However, instead of sticking in Quasadron IX for this finale, you’re instead transported to a mysterious area (later revealed to be SLAPPI’s Den of Fun), and forced to fight the Cyber Wardrill.
It’s definitely a challenge thanks to how aggressive its attacks are, and the pretty cramped arena doesn’t help too much either. However, by this point in the game, you’ll likely have a good amount of health at your disposal, and once you’ve learned how to break the Wardrill’s shields, the fight isn’t too much trouble.
4Alpha Vaperon
Xephyr
While the Alpha enemies found later in Revenge of the Savage Planet aren’t too tough thanks to your ability to isolate them quite easily, the Alpha Vaperon is much more sneaky. It won’t spawn until it’s weakened you with waves of annoying smaller enemies, so by the time you’re face-to-face, you’re probably on the brink of death already.
It’s a much more powerful version of the standard Vaperon, with more relentless projectiles, and constant teleporting. If you keep track of the replenishing healing plants near the arena, you should be able to avoid death easily, but for such an early-game enemy, the Alpha Vaperon doesn’t pull any punches.
3Wormzilla
For the first proper boss you’ll fight in the game, the Wormzilla will keep you guessing. Unlike all the other bosses, this encounter is split into three distinct sections which force you to learn new abilities while you’re fighting the giant worm monster.
The first section is the first proper test of using the parry ability, and once it escapes underground, you’ll need to track it down and then need to learn how to use the magnet fork to throw projectiles at the beast. Finally, you’ll need to lure Wormzilla into electrified Ferro Goo traps, to weaken it to the point of defeat. While it’s three glorified tutorials combined to make one boss, thanks to the high-pressure scenario, it’s one of the tougher lessons you’ll have to learn.
2Clawbarella
After you finally manage to make it down to the depths of Zenithian Drift, you’ll discover the giant leader of the smaller Crushers up above: Clawbarella. With such a tiny arena, surrounded by lava, you’ll definitely feel the danger of this boss, as you’re forced to fight it so directly.
While its initial weak points are pretty easy to hit if you manage to find a moment to aim, it gets tougher once the weak points are less obvious. The last handful ofweak spots are hidden underher shell-covered arms, but once you work out that these can be broken with a stomp, the rest of the fight should go smoother, if not still pretty stressful.
1Mecha SLAPPI
After you spend your journey being led through SLAPPI’s train of exposition in his Den of Fun, you’re finally given the chance to face the evil robot directly… well, not completely directly. He’s built himself a giant Mech to hide inside.
Mecha SLAPPI puts up the toughest fight in the game. With multiple phases to get through, you’ll have to balance hitting him with different projectiles to break the colour-coded shields. On top of this, he’s the most aggressive enemy in the game by far, with shots constantly raining down, and death imminent if you decide to stand still for whatever reason. While there are a couple of healing spots available in the area, it’s a risk to activate them, since just the act of interacting with them makes you vulnerable to SLAPPI’s relentless attacks.