Relatively early on inDune: Awakening, you’ll be tasked to build a sub-fief, or base, for yourself in the South Hagga Basin, the game’s tutorial area. However, from there, as you explore Arrakis, you’ll have the opportunity to build a new sub-fief and place it virtually anywhere on the map, with some exceptions. However, you might be wondering where the best places are to build your sub-fief.

So, if you’re trying to figure out where to build your next sub-fief, look no further than this guide. Here’s a breakdown of the best parts of Arrakis to build your base in Dune: Awakening.

A player builds a wall in their sub-fief in Dune: Awakening.

Where Can You Build Sub-Fiefs?

When it comes to selecting a location for your base or sub-fief, there are a few things you’ll want to note that dictatewhere you can and can’t build.

Details

Support

When placing a sub-fief console, you might see a message that says ‘not enough support.’ This usually justmeans you’re placing your console too high.

If you want your sub-fief to be higher, just remember,you’re able to move your console later.Use the console to figure out a plot of land, and then you can use foundations and more to expand your base’s height.

Not On Open Sand

While there’s technically no limitation to building on open sand, it is highly discouraged, as thiswill leave your base vulnerable to sandworms.

Sub-Fief Distanced

You cannot place another sub-fief consoletoo close to another sub-fief console, including your own.

Not Near POIs

There are no build zonesaround key points of interest, such as tradeposts, shipwrecks, and more.

Outside of the above restrictions, youcan place your sub-fief console nearly anywhereon Arrakis' map. However,some locations are better than others.

Best Early Game Base Locations

Relatively early on in your playthrough through Dune: Awakening, you’ll be tasked with constructing a sub-fief in the South Hagga Basin. There’sa lot of flexibility when it comes to decidingwhere to build your base.

However, the best thing you’re able to do for yourself early on ispick a location that’s close to most of the main tutorial questsyour guide will lead you through.

This leaves you witha few ideal optionsfor base locations in the early game:

Wreck of the Alcyon

There area lot of different materialsyou’ll be sent to get near the Wreck of the Alcyon.

Becauseyou’ll be traveling here a lot, placing your sub-fief near this wreck is a great idea early on, preferably on the west side of the wreck.

The wreck is right in themiddle of the South Hagga Basin area.

Griffin’s Reach

You’llneed to go back and forth to Griffin’s Reachquite a bit in the early game to complete contracts for the main quest line.

Plus, this isa great spot to pick up some extra Solari, which is invaluable in the early game.

Griffin’s Reach can be seen onthe west side of the South Hagga Basin. Look for the tall granite tower on the horizon.

Imperial Testing Station No. 2

Rightin the middle of both of these locationsis Imperial Testing Station No. 2.

You’ll have to go here for at least one quest early on, plus, it’s rightin the middle of both Griffin’s Reach and the Wreck of the Alcyon, making it the ideal sub-fief location for the early parts of Dune: Awakening.

Look for Imperial Testing Station No. 2slightly to the west of the Alcyon.

As far as the early game goes,there’s no hard-and-fast wrong placeto put your sub-fief. These locations are mainly useful as they’llreduce the amount of back-and-forthyou might have to do across the map.

Best Late Game Base Locations

Once you emerge from the South Hagga Basin, sandbike in tow, you’ll have the whole of Arrakis' map to explore. Again, you havea lot of flexibility in terms of where to place your sub-fief.

However,there are some criteria you’ll want to considerwhen it comes to choosing a base location.

With these three criteria in mind, let’s take a look ata few general areas for the mid to late-gamethat you’ll want to consider for your sub-fief.

The Anvil

The Anvil is likelythe next tradepost you’ll encounterwhen you leave the South Hagga Basin.

Its location isrelatively central to the map, you’ll be able to easily access Ornithopter rides, and a ton of contracts.

Look for the Anvil at thenorth border of the Eastern Vermillius Gap.

Imperial Testing Station No. 13

Imperial Testing Station No. 13 is probablythe most central location on the map of Arrakis, as it lies in the Western Vermillius Gap, whichborders every other region.

The main benefit to this location is its centrality; there aren’t a ton of other specific resources here.

Look for Imperial Testing Station No. 13 on thenorthwest border of the Western Vermillius Gap.

Bottom of the Hagga Rift

The Hagga Rift is a great area of the map thathas a ton of unique resources, including Carbon Ore, Erythrite Crystal, and a ton of Salvaged Metal.

The Rift isalso largely shaded, meaning you don’t always have to worry about running out of water.

However,avoid placing your base at the top of the rift; otherwise, you’ll find yourself trekking up and down a ton.

Look for the Hagga Rift onthe eastern flank of the map. However, the rift does eventually span into other territories that are more central if you prefer.

Atreides Fortress

Depending on which house you join, you might want to consider placing your base nearthe Atreides Fortress.

This fortress has a ton of house contracts, and can function almost like a tradepost of sorts. Plus, it’srelatively centralon the map as well.

Look for this fortress on the southeast border of the Eastern Shield Wall, toward the upper left-hand corner of your map.

Harkonnen Fortress

Similar to the Atreides Fortress,if you have joined House Harkonnen, it can prove worthwhileto build near their fortress.

This location isrelatively close to the Anvil as well, so you can split the difference and build in between these locations if you desire.

Look for the Harkonnen Fortress on thefar east side of the map.

Keep in mind, you can build bases as well in the Deep Desert,but they’ll be reset each week when the map resets.