Deciding which school of magic to focus your attention on can be a tough choice inDungeons & Dragons, especially if you’re a wizard looking to decide on a subclass. One way to help you make that decision can be with the Zodiac!

Astrological signs are a popular way to be in tune with one’s emotions and personality. Even if you don’t find real-world value in them, they can be a great tool for establishing depth to your D&D character. So with that in mind, we’ve taken the time to figure out which schools match which zodiac signs the best.

A spellcaster blows up a bugbear with fireball.

Some of the more clever dice rollers out there will notice that there areeight standard schools of magicbut 12 zodiac signs. To help make up the difference, we’re including a few minor or since-forgotten schools of magic.

Aries

Evocation

An Aries is quick on the draw, self-sufficient, and always chooses the former when told to “go big or go home.” They strike while the iron is hot and leave a hell of an impression.

Nothing encapsulates that better than evocation magic. Powerful spells that show why a wizard only needs one action to be a threat, you’ll never want to be on the wand end of a fireball. Just be careful; how quickly you run out of spell slots aligns with the Aries tendency to burn themselves out.

Dungeons and Dragons - elementals (fire, storm, air, smoke, and stone) standing in a line

Taurus

Elemental Magic

A Taurus is the rock in people’s lives. Stable, reliable, patient, they do what needs to be done, even if only at their own pace. This kind of consistency and unwavering mantra makes them fit nicely with elemental magic.

While not a formal school, elemental magic is experienced often. Dragons are a common example, who draw from elemental magic to cast their spells. Either way, it’s a strong, unstoppable form of magic that you can always rely on, just like a Taurus.

A giant Snake about to attack a party as a character creates an illusion from Dungeons & Dragons.

Gemini

Illusion

A Gemini is a lot of things. Their curious nature and interest in both the unknown and the other side of things makes them dynamic, ever-changing, inconsistent. And if we’re being negative, a bit two faced.

This aligns with the classic school of illusion. All about distorting perception, changing reality, and showing things in a different light, illusion magic is as potentially influential,or deceptive, as a Gemini.

Dungeons and Dragons image showing how a wizard deflects foe’s fire spell.

Cancer

Abjuration

If a Taurus is a rock, Cancer is a shield. A Cancer is empathetic, wanting to support and help others. They’re also defensive, taking a firm stance to protect those they care about.

If that doesn’t sound exactly like abjuration magic, then I don’t know what would. This school is all about protecting your allies and being a source of support in difficult times.

Dungeons & Dragons 2024 Player’s Handbook college of glamour bard dressed in all black and rocking out with a lute.

Leo

Enchantment

Few folks fit a center stage quite like a Leo. These natural socialites make for equally good leaders and performers, turning heads and keeping all eyes on them.

It only makes sense that they would fit in with enchantment magic, then. Capturing hearts, enraging enemies, and otherwise working the crowd are all things a Leo could do, magic or not.

A dragon with crested horns, long flowing whiskers and opalescent scales.

Virgo

Chronomancy

If you want something done right, have a Virgo do it. They’re efficient, detail-oriended mindsets means zero mistakes, whether you like that or not.

The only other thing as precise and perfect is time itself, making chronomancy a clear and accurate choice. This less-common school of magic deals with the manipulation of time and space, something only a critical Virgo could get right.

A magic user calls forth a magical skull using necromantic magic in Dungeons & Dragons.

Libra

Necromancy

There are two sides to every scale, something any Libra is well aware of. Understanding the nuance of both sides to an argument is important to them, giving them an open mind and a sense of justice, even if that does make them a little indecisive.

Necromancy falls into place here. A commonly controversal form of magic, with it’s manipulation of life and death, it’s a complicated school capable of both great harm and great help. This duality makes ita balanced choicefor a Libra.

Dungeons & Dragons wild magic sorcerer artwork by Ekaterina Burmak over a blurred background by Lixin Yin.

Scorpio

Wild Magic

you’re able to’t control a Scorpio. They’re intense but strong, expressing themselves strongly while withstanding more than most folks can handle. But at the same time, the deeper meaning of their actions are often misunderstood.

Such a wild character is right in line with that of wild magic. This uncontrollable form of the arcane is unpredictable but powerful. A Scorpio can not only dish out such potency, but they’re one of the only ones that can handle it when it backfires.

A wizard using a ball of scrying in DND.

Sagittarius

Divination

When you need hope, you need a Sagittarius. These insightful folk see the ideal future, and are hopeful to make it happen. Now what else has a vision for the future and wants to make a better outcome?

That’s right, divination magic. This school of all about seeing the unseen, often influencing the actions of the present to reach for a vision of the future. A Sagittarius would both relate to these powers, and know how to make the most of them.

Dungeons & Dragons image showing a Sorcerer using wild magic.

Capricorn

Universal Magic

you’re able to count on a Capricon to do things right. The’re responsible, professional, and often traditional, sometimes butting heads with newer ideas.

That ranks them nicely with an often forgotten classification of magic called universal magic. This covers spells that do not fit into any specific school, but have a more generalized application. This includes spells like Mage Hand, Prestidigitation,and even Wish.

The concept of Universal Magic was a mechanic in 3e, and may sound out of place in a 5e context.