Imagine scrolling through job listings and stumbling across one seeking a hero to save the world. Naturally, you’d expect a long list of demanding qualifications: proficiency with weapons, tactical leadership, survival instincts, maybe even a legendary sword or a prophecy confirming your destiny. Surely, saving the world isn’t for just anyone?
But in video games, the bar is often laughably low. Sometimes all it takes is waking up in the right village or being the first person to talk to an old man in a robe. No resume, no references, and no prior experience required. Just grab a wooden sword, say yes to a quest, and boom: you’re the world’s last hope.
Buzz Kerwan isa humble librarian at the Miskatonic Libraryin the eerie town of Darkham. He shares a one-bedroom apartment with his roommate and his cat, Kitteh. Buzz sleeps in the living room, surrounded by nerdy décor that walks the line between charming and deeply dorky. His life is quiet, predictable, and just the way he likes it: books by day, cat cuddles by night.
That all goes out the window when a private investigator is kidnapped right there in the library, and Kitteh suddenly starts talking thanks to a magical mishap. Now Buzz, who has only ever read about adventures in books, suddenly finds himself thrown headfirst into a supernatural adventure. Completely out of his depth, with no relevant skills or experience, he now needs to deal with ancient tomes, cults, and world-ending prophecies.
From the very start, The Bard istold they’re not the hero. They can’t fight, they’re not especially charming, and there’s an ancient prophecy that clearly states only a chosen hero can save the world from doom, and The Bard doesn’t tick a single box. Especially not with Audey Redheart around, a sword-swinging, explosion-loving warrior whodefinitelylooks the part.
But, as it turns out, the pacifist Bard is exactly the kind of hero the world needs, and he must now go to spread joy and collect the scattered pieces of the Earthsong. All he has is kindness, music, and a refusal to give up on anyone. There’s not a sword in sight as The Bard goes off on an adventure, hoping anything he encounters can be persuaded not to kill him.
Chocobo is, well… a chocobo. Big, fluffy, yellow, and usually happy just beingCid’s trusty travel buddy. That is, until the pair stumble into Lostime, a city that mysteriously vanished 50 years ago. The catch? Every time the ominous Bell of Oblivion rings, everyone in town loses their memories.
With Cid affected and the situation spiraling, it’s up to Chocobo, who can’t speak, but definitely understands the stakes, to save the day. He must outwit ancient magic, guide confused townsfolk, and unravel the mystery behind the city’s endless memory loss. All without a word. Kweh!
Bernard, Hoagie, and Laverne are just your average teenagers who just so happen to be friends with a mad scientist named Dr. Fred Edison. Unfortunately, Dr. Fred has a bit of a tentacle problem. One of his creations, Purple Tentacle, grew arms, got smart, and immediately set his sights on world domination.
Thanks to a classic time machine mishap (never trust untested chronometers), the trio is now scattered across history and must work together to stop a future ruled by super-intelligent tentacles. Time travel, evil mutants, and historical hijinks await three completely unqualified teenagers, who have no clue how they’ll fix things, but really hope they get extra credit for it.
Misfortune is an eight-year-old girl with a wild imagination and a heartbreaking home life. Living in an abusive household, she copes the only way she knows how: by literally throwing glitter at her problems and pretending they disappear. One day, she begins hearing a mysterious voice promising to guide her to Eternal Happiness. She names it Mr. Voice and, with innocent trust, follows his lead.
But Mr. Voice is no guardian angel. He’s actually Morgo, a parasitic entity from The Beyond who feeds on children. Now timid, shy, trusting, and completely out of her depth, Misfortune must stop not just herself but also others from becoming victims of Morgo.
5The Animorphs
Animorphs: Know The Secret
Animorphs is a franchise spanning tv, books and video games and tackles shockingly intense themes like war, sacrifice, and identity, all disguised as a story about kids who can turn into animals. The adventure in this game begins when five teens take a shortcut through a construction site only to witness an alien spaceship crash. The dying pilot, an andalite named Elfangor, drops a bombshell: Earth is being invaded by parasitic aliens, and the only way to fight back is byturning into animals. Naturally.
Suddenly, these totally unqualified teens are given morphing abilities and find themselves on the frontline of a secret war, juggling homework, hiding their powers, and not turning into cockroaches for too long because, fun fact, if they stay morphed for over two hours they get stuck that way. Forever. No pressure.
Niko is a young, curious child from a quiet village nestled in golden wheat fields. They love pancakes, especially their mom’s, and snuggling up with their favorite plush animals. Just a regular kid, really. So, naturally, they’re the one chosen to be the savior of an unfamiliar world on the brink of collapse… with a direct line to their god, no less.
Niko never asked for any of this. They’re small, overwhelmed, and way out of their depth, but that doesn’t stop them. With nothing but wide eyes and a brave heart, Niko is determined to see their mission through, save this strange world, and find a way home. What could possibly go wrong? (Besides, you know,everything.)
In Pokemon Ultra Sun and Ultra Moon, you play as a young trainer who moves to the tropical Alola region with their mom, ready for sunshine, malasadas, and maybe a little adventure. Soon after arriving,you receive your first Pokémonand begin the Island Challenge, a local rite of passage where trainers travel across the islands, facing trials and collecting Z-Crystals. Sounds simple enough, right?
Not quite. Your challenge quickly goes off the rails when you befriend Lillie, whose mom turns out to be Lusamine, the fabulously dressed yet wildly unhinged president of the Aether Foundation. Lusamine’s obsession with Ultra Space and interdimensional creatures tears open the fabric of reality itself, threatening to destroy, well…everything. So now it’s up to you, a ten-year-old with zero knowledge of anything you’ll need to know, and your new equally clueless bestie, to clean up a cosmic mess. No pressure: just save the multiverse kids.
Jude is a gifted med student wrapping up his degree in the bustling city of Fennmont. All he wants is to help people, keep his grades up, and maybe get some sleep between shifts. But one day, after chasing down a professor for a signature, Jude accidentally stumbles into a cosmic-level mess.
Instead of getting a pat on the back, he runs straight into Milla Maxwell, the literal Lord of Spirits, and is suddenly neck-deep in a conspiracy that spanstwoworlds. Now he’s dodging soldiers, uncovering ancient secrets, and trying to save humanity… all while wondering if any of this counts toward extra credit. He wanted to help people, but this wasn’t what he had in mind. The medical textbooks don’t cover saving the entire world.
Jerry is your average twelve-year-old, spending his last few precious days of summer break trying to become the next great magician. But everything changes when he receives a mysterious letter containing a bizarre poem titled “How He Made a Carrot Flame.”
Naturally, this leads to the appearance of a talking white rabbit in a waistcoat (because, of course, it does). The rabbit, the ever-dramatic Marquis de Hoto, turns out to be a master magician who whisks Jerry off on a cosmic adventure across dimensions and the mysterious realm known as the In-Between. One minute, Jerry’s burning carrots in his backyard, trying to master some magic, the next he’s trying to save the entire universe.