In recent weeks,Stop Killing Games, the global initiative that aims to challenge publishers head on by attempting to stop them from doing exactly what its namesake implies — stop killing games —has grown in popularity, with many choosing to sign the petition, all in hopes ofpreventing future games from suffering the same fate as The Crew, or more recently,EA’s Anthem.
With over 1.39 signatures in the EU, things are quickly gaining steam. That’s led to lobbyists challenging the notion of making games playable offline, asserting that costs will rise as a result. Now,UbisoftCEO Yves Guillemot has added his own take to the situation.
The Crew Is Partly Responsible For Kicking Things Off In The First Place
As first spotted by GamesRadar, via, Guillemot noted in a recent shareholders meeting that his company provides “a lot of support” for their games, along with “services to ensure that the game is accessible and remains playable 24/7.”
Additionally, the CEO asserted that Ubisoft provides information as to how long a game will remain viable, but didn’t quite explain where that information is shared.
Beyond defending Ubisoft’s own practices, Guillemot said that many other companies are facing the same issue of game preservation before explaining thecomplicationsthat forever support can have.
“You provide a service, but nothing is written in stone and at some point the service may be discontinued. Nothing is eternal. And we are doing our best to make sure that things go well for all players and buyers, because, obviously, support for all games cannot last forever.”
While no game can truly last forever, the end goal of something like Stop Killing Games is to pave the way for end-of-support planning for games so that they can be enjoyed by those who bought them. It isn’t necessarily about continuing to provide a service, which seems to be the one thing that CEOs like Guillemot are forgetting.