Prior to its launch, there was a lot of hype surroundingMecha Break. The free-to-play mech-based arena shooter registered over 317,000 concurrent players during its demo period, anddespite numerous complaints, the signs looked promising for the game’s full launch, which took place on July 2.

Immediately, however, the game failed to reach the demo’s lofty heights, peaking at 132,816 players on launch day, and things only went downhill from there. Itclocked up 5,000 negative reviews in its first week, and now, it looks like it’s losing players faster than almost every other major live-service title released in the last couple of years, with over 65 percent of players abandoning their mechs for scrap.

Mecha Break, mech close up, black and white decal.

Mecha Break Is Mecha Broke As Players Leave The Game Behind

According toSteamDB, in just two weeks, Mecha Break has lost 66 percent of its average player count onSteam. On July 2, the game had an average of 51,552 players. The day after, it averaged 65,291 players. Yesterday, it averaged just 24,431 players, a 65 percent drop in less than two weeks.

The game’s peak concurrent player count paints an even more dire situation, dropping from 132,816 at launch to 37,218 on July 15, a 72 percent decrease.

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Usingdata from a reportwe ran earlier this year, we can see that Mecha Break is dropping players at a faster rate than many of its competitors:

331,225

mecha-break-press-image-1.jpg

320,892

3

mecha-break-press-image-2.jpg

75,366

66,580

mecha-break-press-image-3.jpg

12

264,109

mecha-break-press-image-4.jpg

173,490

34

mecha-break-press-image-5.jpg

153,381

94,564

38

352,292

216,426

39

38,239

17,859

53

15,822

7,372

Throne and Liberty

201,795

78,244

61

51,552

66

151,665

48,370

68

172,742

48,090

72

32,894

8,550

74

1,293,423

164,818

87

During its first six weeks,Marvel Rivalsonly lost three percent of its players.Delta Forceonly lost 12 percent over that same period, andHelldivers 2only 34 percent.Overwatch 2, a game which wasalmost universally panned, lost 53 percent over six weeks. Mecha Break has lost 66 percent within just two weeks.

It’s a troubling set of numbers for the shooter, which now sits firmly with “Mixed” reviews on Steam, and they paint a picture as to why the game is struggling. Even pre-launch,Mecha Break faced complaints about its egregious microtransactions, and post-launch, the game has done nothing to assuage those concerns. Many reviews cite the microtransactions as a big issue, alongside balancing problems and a lack of customization and mechs.

It’s early days, and Amazing Seasun Games has a solid foundation, but it needs to make changes quickly to avoid alienating its fan base and to ensure the game hasthe longevity it deserves.