Throne and Liberty’sfirst ever 12-man raid is almost here,as the Altar of Calanthia is set to be added to the game on June 26 later this week. It’s going to be a very different experience to what most Throne and Liberty players are used to, but thankfully, lead world content designer Jaehyeon Kim and globalization design manager Daniel Lafuente broke things down quite well, so players know what to expect.
Speaking with Game Rant, both Kim and Lafuente got into the nitty-gritty about the raid, revealing new details and tips on how to overcome it. For starters, Kim talks about the lore of Calanthia, explaining that she was once defeated by the Resistance, sustaining massive injuries and losing her love, Reville Lupius. She’s now back, turned to necromancy, and pretty miffed about the whole dead Reville thing.
Throne And Liberty Devs Reveal Altar Of Calanthia Raid Details
However, to actually get to Calanthia, you’ll have to get through an area with two other bosses. The whole raid will be balanced for both casual and hardcore audiences, with a strong focus on cooperation and working together while distinct roles get their own chances to shine.
First off, you’ll be going up against a boss called Dragail, who will teach players “the fundamentals of 12-player combat”, and is designed as a semi-tutorial of things to come later down the line. Then, your team coordination will be put to the test, as you’ll be faced with a twin-boss encounter, which will require players to “master party positioning and coordinated switching between roles”.
Lafuente then goes into the overall difficulty of the raid, explaining that there are three different difficulty tiers that players can tackle, those being Normal, Difficult, and Nightmare. Unfortunately, Nightmare won’t be available at launch, and will instead be added a few weeks after the raid goes live, but at least that will give you plenty of time to practice.
It sounds like we’ll need it too, as Lafuente has stressed that while matchmaking will be available on Normal difficulty, it’s strongly recommended that people go in with pre-mades, due to the amount of coordination and communication required.
Finally, Lafuente and Kim talk about how to beat the raid itself, claiming it should take players one or two hours a week to clear it, with potentially longer times for first-time clears. Kim also gives us one vital tip for the fight, explaining that while previous content has a single tank handling the aggro, you’ll need to tank switch in this raid to guarantee success. It sounds like pure chaos, and I can’t wait.