Summary
PlayStationhas maintained a specific image since its first console in 1994. This aesthetic or vibe has carried it through five generations of consoles, and even though its identity has evolved over the years, you know a PlayStation game when you see one.
From big and epic gripping narratives to JRPGs, PlayStation has had some of the mosticonic gamesin all of history, but it seems there is a glaring hole missing that they should definitely nab from other consoles. Some of these will likely never happen in a million years, but we sure can dream…

Being that Shin Megami Tensei’s most popular and iconic games were on PlayStation consoles, including Persona, Shin Megami Tensei 4 seemed like a perfect fit for the PlayStation 3. It’s a dark and at times edgy game, yet it has a very serious story, with an excellent twist, making it a shoo-in for the PlayStation 3.
The game feels at home on the Nintendo 3DS, but no one would even bat an eye if it had been released on a PlayStation console.

If you heard the namesHironobu Sakaguchiand Akira Toriyama as part of the credits of a video game, you would probably think it’s either an old Super Nintendo game or a PlayStation one. Blue Dragon was an Xbox 360 exclusive from Sakaguchi’s team, Mistwalker, thatm with the help of Microsoft, was published as one of the few JRPGs in the Xbox 360 library.
The game was very reminiscent of games like Dragon Quest, which would be a perfect fit in just about any PlayStation console.

Bear with us. Even though Nintendogs took full advantage of the Nintendo DS’ touch screen to play and care for your new puppy, this is one of those odd games that PlayStation would’ve tried out during the PlayStation 2 life cycle.
Whether it had been with the EyeToy or with the dog-nose-textured analog sticks of your DualShock 2, this game would’ve been great on PlayStation, albeit with a proper name change to better fit the console’s brand identity. It would either have been a masterpiece or just another bargain bin game.

If there is one thing that goes hand-in-hand with PlayStation, it’s impractical gaming peripherals. EyeToy, steering wheels, and countless light gun attachments are now piling up in dumpsters everywhere, so what’s another piece of plastic in the mix?
Even though most people will associate exercise games with the Wii, PlayStation had tons of games that involved movement, and Ring Fit Adventure seems generic enough to be able to fit in the catalog.

Let’s go for another Nintendo game. The easy pick would be Star Fox 64, but somehow Adventures feels far more like a PlayStation game than any others in the series. The semi-open world and the constant battleground felt like a combination of a character platformer, like Sly Cooper, and Red Faction.
Out of all Nintendo characters, Fox McCloud and the rest of the cast would fit right in with the other anthropomorphic characters in the PlayStation family, like the previously mentioned Sly, and even Ratchet the Lombax.

It makes sense that Xbox would try to get some skin in the RPG game, but Lost Odyssey just screams PlayStation 3. Another JRPG created by Sakaguchi’s team, Mistwalker, as part of their partnership with Microsoft Game Studios, was an incredible game that, just by looking at it, you can easily place it as a big Square Enix JRPG on PlayStation.
The interface, the character design, and combat all scream PlayStation. It really feels like Xbox got away with highway robbery with this one.

Outside of the big narrative games and JRPGs, PlayStation spent a lot of time on racing games. Although Gran Turismo is one of their biggest standouts, PlayStation had tons of more arcadey titles like Wipeout. High intensity racing with unreal tracks, sound familiar?
Even though F-Zero is supposed to be fast and a bit ridiculous at times, the one that best exemplifies this ethos is the GameCube’s F-Zero GX. Wipeout was PlayStation’s answer to F-Zero, but a proper entry introducing Captain Falcon to the Sony console would just make sense.

Alan Wake first began as an Xbox 360 exclusive, so it makes sense thatRemedy’s next big titlekept the tradition. But later on, after exclusivity rights expired, both Alan Wake and Control were released on PlayStation, finally in their rightful home.
Sadly, Quantum Break has not been released on PlayStation. Had it been, it would have been one of those first party titles that PlayStation would try a heavy marketing push on or end a State Of Play presentation with, a la Uncharted or The Last Of Us.

This one feels like a layup. Mouthwashing is a psychological horror with an excellent story and even better writing, but what makes it feel like a PlayStation game is that it supposed to look like one. At first glance, you’ll quickly notice the low-poly design of the characters and paper-like backdrops from the original PlayStation era.
This look is extremely charming and nostalgic, but playing this game, you’ll realize that nothing is charming about it, and you’ll feel uneasy after finishing. I don’t know about you, but there are plenty of games like that in the original PlayStation library.

If you’re looking to play anime games, then PlayStation is the console to go to thanks to their excellent partnership with Bandai Namco and other smaller publishers like NIS and Atlus. Although 1000x Resist is not an anime game, its aesthetic and character design is very similar to the genre and it just screams PlayStation.
Looks aside, the narrative and world behind 1000x Resist is something just about any PlayStation fan would gush over. Mind-bending, strong writing, and plenty of twists and turns to make any triple-A PlayStation title bend at the knee.