Of the classes inDungeons & Dragonsone of the more overlooked is definitely the fighter. A pure martial class, most fighters, even at higher levels, don’t have any inherent magical abilities. This means they have to work with the skills, expertise, and weaponry they come by through their training and adventures.

Fighters are often chosendue to their ease of play. They have a great range, especially in later editions and at high levels. When taking this class to higher levels, you’ll have to make a choice about an epic boon. These high-class feats can be game-changing if you know which of the epic boons are best for the fighter class.

Dungeons & Dragons image showing a Warforged fighter and a human artificer

This list uses epic boons from both the 2024 edition and older editions of Dungeons & Dragons, make sure to alk to your DM to see which of the boons are available for your character.

10Boon Of Perfect Health

Age-Defying

Not all of the epic boons you have to choose from have to be combat-related. The other two columns of D&D, being roleplaying and exploration, can be valid places to get ideas on how to improve your character.

One perfect boon from an older edition is the Boon of Perfect Health. It makes your character ageless, no longer changing as the years go by, and makes you no longer susceptible to disease. This makes it perfect for RP purposes, especially at such a high level where your character would probably be considered a hero in many senses.

DND 2024 Player’s Handbook artwork of a tiefling warlock standing with their fiend patron by Jodie Muir.

Some versions of this boon also have the additional perk of immunity to Poison damage.

9Boon Of The Fire Soul

A Hot Commodity

The elemental damage types are a wild way to injure your foes. At higher levels, it can be hard to damage enemies with normal damage types due to many high-level monsters having resistances and immunities.

The Boon of the Fire Soul connects you to thosewho have infernal heritage. With this boon, you gain immunity to fire damage, which is one of the more common elemental damage types you’ll run into. In addition, you are able to cast Burning Hands without a spell slot or components. This is a great low-level spell that allows for plenty of use in melee combat and as a utility spell, too.

Storm Giants attacking ships at sea in Dungeons & Dragons.

8Boon Of The Stormborn

Thunder & Lightning

With creatures like Storm Giants, Blue Dragons, and Lightning Golems, it’s not a bad idea to find a way to avoid lightning damage as much as possible. The Boon of the Stormborn unlocks a hidden connection to the world oflightning and thunder.

This boon gives you immunity to lightning damage, and in addition, you can also cast Thunderwave at will, without using components or a spell slot. It’s not a bad idea to have at least one spell handy, even as a fighter. Plus, lightning damage is fairly common, and most of the attacks that do lightning damage are area of effect, so chances are if you run into it, you’ll get hit by it.

DND image showing a paladin fighting an umber hulk.

7Boon Of Combat Prowess

Aim Assist

Missing with an attack never feels good. This is doubly so at higher levels when every attack can change the course of the fight with monsters that can do some serious damage to you and your party.

The Boon of Combat Prowess sees you hitting attacks a lot more often. Once per turn, if you miss on an attack roll, you choose to hit instead. It’s a simple one, but devastating. Back this up with an attack from your biggest weapon on a weakened enemy, and you will probably have a killing blow, and once per turn means you are almost guaranteed to do some damage every round.

An orcish woman fleeing from kobolds in the night in D&D art.

Most epic boons also work like feats in the way of ASI, allowing you to increase an ability by one point, but up to a max of 30.

6Boon Of Dimensional Travel

Now You See Them…

Moving across the battle map is something that is often taken for granted, but anyone who has played D&D for a while knows the frustration that comes with not being able to move into range of an enemy or close enough to help a friend. The Boon of Dimensional Travel will see you moving across the map with ease, and with magic to boot.

Each time you take an attack action (or the magic action, although with fighters this is less likely), you can teleport anywhere in sight within 30 feet. It may be odd RP-wise to suddenly get a magical teleportation ability at level 19 or 20, but weirder things have happened in D&D. This can be great for scout fighters or similar subclasses that could benefit from keeping light on their feet.

Two adventurers stumble across a trap in Dungeons & Dragons.

5Boon Of Fortitude

A Resilient Body

No one says no to more health for their character in D&D. Fighters definitely aren’t the weakest character class as far as Constitution goes, but still, more health is never a bad thing.

The Boon of Fortitude is fairly simple, giving you an extra 40 HP to your hit point maximum outright. In addition, once per turn, when you are healed, you gain more health equal to your Constitution modifier. It’s a great way to beef up your character in the final sessions of the campaign, allowing you to send your character into the fray with a little more abandon and being more open to healing along the way.

A fighter wielding a sword, shield, and spear standing in an urban landscape in DND art.

4Boon Of Irresistible Offense

Honed Weaponry

Attacking, as the fighter’s name suggests, is one of the major things fighters do. They are often the bulwark of a party, leading them through combat with their might and prowess. The Boon of Irresistible Offense makes it harder for enemies to turn your blade or soften your blows.

With it, any piercing, slashing, or bludgeoning damage you do against an enemy ignores resistance. Many monsters at higher levels have such resistances, so this boon means you won’t have to focus on magical weaponry to deal damage. In addition, whenever you deal damage from a natural 20 attack roll, you deal extra damage equal to the ability score you improved through the ASI of this boon.

Dungeons & Dragons image showing a druid healing a barbarian.

3Boon Of Recovery

Get Back In The Fight

As a fighter, your character will probably be in the thick of things more often than not. Knowing that, it’s best to stock up on ways to heal so that you don’t have to rely on your party to heal you too much.

The Boon of Recovery helps your character stay alive for longer. It does so in two ways. The first is a pool of ten d10s that you can roll for instant healing as a bonus action. These restock after a long rest. The second is once per long rest, when you are dropped to zero HP, you instead go to one HP and then heal half of your HP maximum.

A pair of griffons chase two kobolds in Dungeons & Dragons.

This, combined with Second Wind, practically gives you multiple lives in combat, and every long rest both reset too.

2Boon Of Speed

Hit & Run

Most of the attacks you use as a fighter will be up-close and personal in nature. This means being able to close in on your target is key to making every round of combat count. The Boon of Speed doesn’t seem like much, but it can revolutionize your action economy. It gives you an extra 30 feet of movement, more than likely doubling your movement speed per round.

You can also use Disengageas a bonus action, much like rogues can. This means you can hit an opponent (twice even) and then Disengage and move across the battlefield to another target for the next round. This will make you invaluable as the battlefield changes and members of your party need help in different parts of the map.

A player receives a dark gift from a malevolent force in Dungeons & Dragons.

Combine this with Action Surge, and you can attack multiple targets in melee at some distance from one another.

1Boon Of Truesight

Aim & Fire

While you may not have much of a pull to magical abilities as a fighter, that doesn’t mean you have to avoid the supernatural abilities that other classes can benefit from. The Boon of Truesight gives you the same abilities that other species come by naturally, known as Truesight, or under the effect of the 6th-level True Seeing spell.

The result is to be able to see through illusions, like shapechangers often use, and all types of darkness (magical and non-magical). This is great for long-range fighters, who are able to pick out targets as they hide, or just for dungeon delving when monsters like to get crafty.