Summary

The Humblewood campaign setting for fifth editionDungeons & Dragonsfeatures a bunch of new character creation options that can really help optimize your character concept, whether you’re playing in the module or not. All of these options can be easily ported over to another campaign. One of the best character creation options on offer in this sourcebook is the feats, which are highly unique and powerful.

However, if you’re diving into the Humblewood campaign setting for the first time, you might be wondering which feats are the best. That’s why we’ve created this list. Here’s every single feat from the Humblewood campaign setting, ranked.

Two creatures communicate telepathically in a forest in DND.

Key Feature

Extra Language Abilities

This feat is highly unique, but far better suited to the Humblewood campaign setting than any other module. There’s nothing saying you may’t bring this feat to another campaign, but it’s going to prove the most useful in Humblewood.

With this feat, you increase your Charisma score by one, andbeasts of a large sizeare more friendly to you, unless provoked. You also have advantage on Charisma checks against large creatures, and can understand Giant Eagle, Giant Elk, and Giant Owl. This is great for navigating through dangerous creature encounters in Humblewood.

The luma species from the Humblewood campaign setting in DND.

Improvements to Mobility

The glide trait is a birdfolk-specific ability in the Humblewood setting, making this one of a few feats in this module that don’t easily port over to other campaign settings. However, you can talk to your DM about finding ways to balance out this ability for other flight-based species.

With this feat in tow, you’re able to perform long and high jumps without having to spend at least ten feet of movement. You can also takethe dash actionwhile gliding and can change direction freely while gliding. This is great for martial classes in the Humblewood who may need to find ways to get out of sticky combat situations.

A house nestled inside a tree in Humblewood in DND.

Improved Skill Proficiencies

This next feat is relatively straightforward, and isn’t necessarily bad, but rather not all that complicated. With this feat under your belt, you gain proficiency in either the Survival or Nature Skill, can ignore difficult terrain, and cannot become lost in nature except through magical means.

These are all helpful skills, but are going to prove the most useful to nature-based classes like druids or rangers only, or players specifically playing in the Humblewood setting. These abilities can be useful in other exploration-based campaigns, but ultimately, other spells and abilities can replicate the effects of this feat.

A birdfolk dockmaster NPC from Humblewood in DND.

Reduction to Fall Damage

This next feat is great for martial classes that don’t have abilities that can reduce fall damage, but want to be highly mobile combatants. With this feat, you get to increase your Dexterity score by 1, as well as take some reductions to your fall damage.

First, you reduce the damage die for any fall damage you do take from a d6 to a d4. Second, you don’t fall prone, and finally, you are immune to fall damage 30 feet and under. While some classes, like monks, have abilities that cannegate fall damage, other martial classes like fighters often don’t, which can make this feat extremely useful and easily portable to other campaigns.

A birdfolk in Humblewood named Odwald in DND.

Improvements to Glide Ability

This feat is also Humblewood-specific. However, if you are playing another flying species in another campaign, you can talk to your DM about porting this ability over. With this feat, you can fly or glide while holding both a heavy weapon and heavy armor, provided you aren’t also encumbered in some way.

Plus, with this feat, you can fly down and land on top of enemy creatures, occupying their space and knocking them away from you and prone. This can allow martial classes to get creative in combat, using this ability to create space for allies on the field of battle.

A dusk corvum from the Humblewood setting in DND.

Insight into Enemy Stats

This feat is very easily transferrable to other campaigns, and offers players abilities that are often underutilized in Dungeons & Dragons campaigns. With this feat, you gain two boons. First, when you make a saving throw, you may spend your reaction to add your Intelligence modifier to the saving throw once per long rest.

Second, and more importantly, you can use your action in combat to make an Intelligence check against a creature you are in combat with. If you succeed with a 10 + their Challenge Rating, you can learn about one of the following: a damage or condition resistance or immunity, a special ability of theirs, a special sense they possess, or an option for their attack or legendary actions. This can provide incredibly useful insights into your enemies right when you need it the most.

The raptor species in the Humblewood campaign setting in DND.

Improved Stealing Mechanics

This feat is great for rogues or other deceptive characters, and also ports over well to other campaigns. With this feat, you first increase your Dexterity score by one. Additionally, when you make a Sleight of Hand check outside of combat, you can conceal a stolen object instantly without anyone noticing.

However, the best part of this feat is that you can steal objects in combat. Whenever a creature attacks you and misses, you can make a Sleight of Hand check for free and potentially steal an item from their person. The DC for this roll is 10 + the target’s Dex modifier. This means that you can potentially steal weapons, healing potions, or other valuable items while in the middle of combat without having to waste your whole turn on the attempt.

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