Mm’menon, the Right Hand is one of the many legendary creatures found inMagic: The Gathering’sEdge of Eternities set that can be used as your commander. Despite being restricted into mono-blue, this downside isn’t too big of a deal since blue has some of the best artifact support cards in the game.

A Mm’menon Commander deck is built around artifacts, as its effect is heavily related to that card type. There are a ton of different things you’re able to do with Mm’menon, making for a powerful commander and a great choice if you’re looking to build an artifact-centric commander.

MTG Uthros Research Craft card with the art in the background.

Chief of the Foundry

Sage of the Beyond

Mm’menon, the Right Hand card with the art in the background.

Muddle the mixture

x21 Island

MTG Simulacrum Synthesizer card with the art in the background.

Seat of the Synod

The Mycosynth Gardens

Uthros, Titanic Godcore

The decklistcontains 30 creatures, three sorceries, 11 instants, 15 artifacts, six enchantments,and34 lands. The majority of the creatures are artifact creatures, so they can take full advantage of Mm’menon’s effect and all generic artifact support cards.

Key Cards

Mm’menon, The Right Hand

Mm’menon is a very useful commander that lets youhave a constant stream of artifactsbeing cast. Itturns all your artifacts into mana dorks, although their mana can’t be used on spells from your hand. Since most of your deck consists of artifacts,you can use these to cast artifacts directly from your library.

The mana produced from artifacts you tap canonlybe used on casting spells from somewhere other than your hand. Itcannotbe used to activate abilities.

MTG Sensei’s Divining Top card with the art in the background.

Generally,you don’t want to attack with Mm’menon unless an opponent can’t block a flying creature. Mm’menon’s effect is too useful to risk it dying in combat. Blue is a color that cannot really ramp, and Mm’menon is fairly costly already, so you don’t want to have to pay commander tax if you can help it.

Simulacrum Synthesizer

Simulacrum Synthesizer isone of the main ways to build up a threatening battlefield. For every artifact you cast that costs three or more mana, you get a Construct token that increases its stats the more artifacts you have. Since your entire deck consists mostly of artifacts, Simulacrum Synthesizerwill make a ton of tokens.

If you have ways to copy artifacts in your hand,Simulacrum Synthesizer is the best artifact you can copy, as its effect will start triggering twice instead of once. At bare minimum, the tokens will be a 1/1, but odds are they’ll have a significantly higher stat, especially in the later stages of the game.

MTG Jin-Gitaxias, Progress Tyrant card with the art in the background.

Sensei’s Divining Top

Mm’menon can only cast artifact spells from the top of your library, so Sensei’s Divining Topis the primary way to manipulate the top of your library to ensure there is something you can cast there. It being an artifact is relevant, as its draw effect lets you recast it after putting it on top of your library.

There is even an infinite combo involving Sensei’s Divining Top, any permanent that discounts an artifact by one mana, and any permanent that lets you play the top card of your library. Here is how the combo works:

MTG Grand Architect card with the art in the background.

Prerequisites

Sensei’s Divining Top, any permanent that discounts artifacts by one, and any way to cast an artifact from the top of your library.

Step 1

Activate Sensei’s Divining Top by tapping it to draw a card and put it on top of your library.

Step 2

Cast Sensei’s Divining Top for free (due to the one mana discount).

Repeat steps 1 and 2.

MTG Uthros, Titanic Godcore card with the art in the background.

Infinite card draw, near-infinite artifact casts.

Jin-Gitaxias, Progress Tyrant

Most of the deckconsists of artifacts, something that Jin-Gitaxias, Progress Tyrantcan double up onas it copies the first artifact you cast every turn. This helps you to get two copies of your most powerful artifacts to help snowball your way to victory.

Jin-Gitaxias also shuts down your opponents' first artifact, instant, or sorcery spell. Thisis great for forcing your opponents to “throw” away a card just so they can cast the card they need to. The effect gives a tax-like effect, and in some cases, can shut down an opponent’s entire turn if they don’t have enough mana to cast two spells.

How To Play The Deck

General Game Plan

A Mm’meno, the Right Hand Commander deckplays a ton of artifacts, using the artifacts in play to cast more of them from the top of your library. The strength of Mm’meno isall artifacts you play help you to cast more artifacts after their summing sickness wears off.

Mono-blue does not have many ways to ramp, so Mm’meno’s effect is one of the only ways to accelerate your mana generation. Traditional mana rocks help you in the early game before Mm’meno turns your artifacts into more mana producers to cast through a bunch of artifacts in the late game.

The creature line-up isn’t the most threatening on its own. However, cards such as Steel Overseer rapidly increase the stats of your artifact creatures, with Simulacrum Synthesizer and a max level Artificer Class helping you to keep up production of powerful artifact creatures.

The deckhas a slow start before exploding in the late game. Until Mm’meno is on the battlefield, you will not be doing a whole ton due to mono-blue’s natural slowness. However, once youreach the mid to late game, you’ll go from not being a threat at all to the biggest threat in the game.

Win Conditions And Flaws

Theprimary win condition of the deck is winning through combat. Once you establish a battlefield of various artifact creatures and Construct tokens, you can start swinging in for massive amounts of damage. Alternatively, you can win withthe alternate win condition of Mechanized Productionby having eight or more artifacts of the same name at your upkeep.

Thebiggest downside of the deck is its speed. Mono blue is slow, and there isn’t a ton you can actually do about it. Mana rocks and dorks can help to mitigate the slower early game, but the deck won’t really get going until much later. As such,you may be targeted in the early stages before you have any defenses. You can’t make up for the lost life, but once you have your battlefield going, your opponents won’t be able to harm your life total for a while.