Summary

Yu-Gi-Oh! TCG’sAlliance Insight contains many opportunities to strengthen your deck as well as keep some of the older archetypes relevant. With good cards scattered throughout the set, not every card needs to belong to the secret rare category. In fact, even common cards can pack a surprisingly solid punch on your opponent if utilized correctly.

So, what are the best cards in Alliance Insight? From generic cards with powerful effects to in-archetype additions that make their decks smoother than ever before, here are ten cards that can make a difference the next time you challenge someone to a duel.

Evil Twin Ki-Sikil Deal Yu-Gi-Oh! TCG card art from Alliance Insight.

10Evil Twin Ki-Sikil Deal

Wheneveran archetype gets a Link-1 card, it becomes a deck worth keeping tabs on. For the Live Twins, they get Evil Twin Ki-Sikil Deal. This card tightens up the Live Twin strategy so if your Ki-Sikil is negated, it’s no longer a problem.

This is what many decks want to do. Rather than come to a full stop from a negate, they want to be able to play through the interruptions using skill. This Link-1 lets you dump a Lil-la monster from your deck or extra deck to the grave. While on the field, you even get a draw whenever your opponent responds to your Lil-la or Ki-sikil’s effects.

Dragon’s Mind Yu-Gi-Oh! TCG card art from Alliance Insight.

9Dragon’s Mind

An Omni Negate That Hits Twice

With 2500 attack monsters popping up everywhere and the Regenesis archetype taking full advantage of them, Dragon’s Mind becomes a card worth checking out. This card may be a common card, but it gives you one omni negate on the field in the form of a Counter Trap card.

This isn’t just any old omni negate, you may actually use this card twice. You can pay 2500 life points to set it back to the field from the graveyard and get a second use out of it. Granted, this only works while you have a monster with 2500 attack out, but that omni negate could save your life.

Juraishin, The Cursed Thunder God Yu-Gi-Oh! TCG card art from Alliance Insight.

8Juraishin, The Cursed Thunder God

Choose Your Doom, Your Back Row Or Your Monsters

Level 11 Synchro Monsters don’t usually have much application in the game, but this one has plenty of potential. Juraishin, the Cursed Thunder God is generic, you can make it using any Tuner and non-tuner combo that can hit the magic number.

Each time your opponent activates a card or effect, you get a neat little life point boost of 300. However, if you don’t like how your opponent’s field is looking, you can tribute this card and pay some life points to destroy face-up Spells and Traps or their monsters.

Abduction Yu-Gi-Oh! TCG card art from Alliance Insight.

7Abduction

Catch Your Opponent’s Sleeping

Abductiongives your opponent’s monsters sleep paralysis as they get whisked away. This is an interesting way to interrupt your opponent’s plays since it removes a useful monster from their side of the field and puts it on your side instead.

This is particularly useful in a mirror match or when your opponent Summons a generic monster that you are also running. This makes it easier to match up the Types, Attributes, and Level/Rank/Link Ratings. Match the name, and the monster’s effects are negated so they can’t respond with it.

Witch of the White Forest Yu-Gi-Oh! TCG card art from Alliance Insight.

6Witches White Forest

A Searcher For The White Forest Cards

When it comes to the White Forest archetype, a little more consistency can go a long way. Especially when it also helps you turn cards into different types of extenders. This is where the Field Spell, Witches of the White Forest comes into play.

This Field Spell is a searcher for your White Forest monsters in the deck. In exchange, you give up your ability to Special Summon Dark monsters from the extra deck for the turn. It offers battle protection to each of your White Forest monsters the first time they would be destroyed and can turn one into a Tuner to easily get into your Synchros.

Gordian Slicer Yu-Gi-Oh! TCG secret rare card art from Alliance Insight.

5Gordian Slicer

An Unnegatable Bounce

Gordian Slicer is an interesting card that can be used as a board breaker but also as a sneaky way to reset your own cards by bouncing them. While this costs either six extra deck cards or one from your hand for each card you intend to bounce, it is worth it.

This card’s effect can’t be negated. So the only way to dodge it is to tag out the targeted monsters, which isn’t always an option. This can be useful in preventing any floating effects from triggering in the graveyard. You can also use this to bounce your own cards back and use them again if they aren’t once per turn.

Dragon Master Lords Yu-Gi-Oh! TCG card art from Alliance Insight.

4Dragon Master Lords

A Massive Quarter Century Dragon

While not as impressive as Dragon Master Magia, Dragon Master Lords has one effect that makes you raise an eyebrow in interest. It has the potential to Special Summon a monster if your opponent has 25 or more cards in their graveyard.

What makes this Summon so good is that it can potentially cheese out an extra deck monster for free from Fusion to Link. This card even has protection from targeting effects and card destruction abilities. It also has a whopping 5000 attack that can turn into double piercing damage with the right graveyard setup.

Songs of the Dominators Yu-Gi-Oh! TCG secret rare card art from Alliance Insight.

3Song Of The Dominators

Dominus Cards Become Searchable

Song of the Dominators is a Trap that you can spring from your hand or set up on turn one to avoid the negative side effects. It works just like Infinite Impermanence except instead of needing an empty field, it requires an empty graveyard.

Use this card to negate a monster effect. However, it can also get you access to a Dominus card, which is yet another great follow-up as long as you’ve built your deck right. Be warned, using it from your hand means you get locked out of many monster effects for a turn.

Allied Code Talker Ignister Yu-Gi-Oh! TCG secret rare card art from Alliance Insight.

2Allied Code Talker @Ignister

A Powerful End Board For Cyberse

Allied Code Talker @Ignister is everything you would want from an end board monster. It can beef itself up to become a wall, has a reloadable omni negate it can use once per turn, and it brings back Link monsters from the graveyard.

While the revival effect locks you out of anymore Summonsfor the rest of the turn, you won’t really need any since you’ll have a particularly full board once this is out. Just keep in mind that it can only bring back monsters with exactly 2300 attack.

Maliss P March Hare Yu-Gi-Oh! TCG secret rare card art from Alliance Insight.

1Maliss P March Hare

Strengthening The Maliss Strategy

Maliss P March Hare works wonders for the already impressive Maliss archetype. It also answers a few weaknesses that the deck had. For starters, this card’s effect of banishing another Maliss does not activate on the field, but in the hand.

This way, you not only get the banish for your other Maliss effects, but a free Special Summon on the board. This is also a Quick Effect, so you can Special Summon it into an appropriate zone for protection during your opponent’s turn. Once banished, it can get one of your Maliss monsters back to your hand from the banish zone.

Yu-Gi-Oh! Trading Card Game

The Yu-Gi-Oh! TRADING CARD GAME (TCG) allows kids, teenagers, and adults of all ages to relive the exciting Duels that take place in the animated Yu-Gi-Oh! series. In the Yu-Gi-Oh! TCG, players use the cards they’ve collected to construct Decks consisting of 40 to 60 cards. Then, they use their Decks to face off against opponents in a game of strategy, luck, and skill.