The countdown toReady or Not’s arrival on consoles came to an end a few days ago, and despite a select group ofPCplayers' best attempts to try and send a message by ruining that launch, the port has been an unmitigated success so far. Just four days after Ready or Not’s arrival onPS5andXbox Series X|S, there are already more than one million of you playing it on consoles.
Ready or Not studio Void Interactive shared the good news about the realistic tactical shooter on Instagram over the weekend, revealing thatit took the game just four days to accrue more than one million console players. An impressive feat for any game, but particularly for one that’s not free to play and has had members of its own player base trying to boycott the game for the past few weeks.
Ready or Not has been a PC-only game since 2023, and although we’ve known for a while that a console launch was coming, many of those who are already two years in weren’t expecting the changes the first-person shooter’s console port has brought along with it. The game includes a lot of controversial and, in some cases, very disturbing imagery,a lot of which has been tweaked or censorednow that Ready or Not is available on consoles.
Ready or Not hits one million console players in its first four days
How’s that boycott going?
Some of the areas that have been changed include dismemberment - you’re able to no longer hack up dead bodies - the addition of underwear to previously naked NPCs, and scenes in which crimes involving children have also been changed. That all sounds pretty fair to me, but it was enough to lead some to call for a boycott.
While a review bomb campaign went to plan - the game is still sitting ona Mostly Negative rating on Steambased on its recent reviews -the boycott didn’t work. Not only did most PC players continue to play, but clearly those waiting for Ready or Not’s arrival on console haven’t been deterred from finally playing on new platforms either, with more than a million new players flocking to the game.
The backlash was fierce enough that it warranted a response from Void. The studio informed PC players who don’t like the changes thatthey have Void’s blessing to mod them back inif they miss them that much. The backfired boycott and impressive player count on consoles suggests to me that might have been enough for many, or that the loudest voices throughout all this have simply been a vocal minority.