Summary
TheYu-Gi-Oh! TCGhas many different archetypes that have an extended family tree. One of these classic cards to continue to receive support is none other than Morphing Jar. This scary-looking Jar made a notable appearance in the anime as one of Bakura’s cards. Flip it face-up and all the cards in your hand will find themselves in the graveyard.
Not every Jar does the same thing. Some destroy cards while others are capable of sending both players back to square one. You never know what’s going to happen when you accidentally flip them. So here’s every member of the archetype, ranked.
12Cobra Jar
A Hidden Snake
It might be tempting to stick your hand inside random jars, but this isn’t the one. While not having a traditional face inside it, Cobra Jar instead has a snake living within.
This is by far one of the weakest Jars in the archetype. Inthe Duel Monsters era, it could be used to stall the game by creating more targets for your opponent to push through before they hit your life points.
11Aroma Jar
A Jar That Sticks Around
Aroma Jar isn’t necessarily bad. It’s the equivalent of Duel Monsters-era monsters with low stats but stays on the board no matter how hard your opponent smacks into it. Aroma Jar even gives you 500 life points at the end of each turn.
Compared to the other Jar cards, it’s better than Cobra Jar for protecting you more. However, it doesn’t have any interesting or broken effects that turn the duel upside down.
10Dimension Jar
Banishes On Both Sides
Dimension Jar would be better if only you could banish cards. However, it stays true to the archetype where both players reap the benefits of whatever each Jar does. In this case, both players get to banish cards from each other’s graveyard.
Dimension Jar doesn’t even have the traditional archetype design to make it neat to look at. It is also better when a Jar just has a funnier effect that you want to see resolve for the giggles.
9Greed Jar
An Exquisite Jar With Two Effects
Greed Jar is a modern Jar card released in the Duelist Nexus set. This monster gives you not one, but two effects to take advantage of when flipped. The first lets you excavate cards, take one, and dump the rest in the graveyard.
The second effect is unique since it lets you dump extra deck monsters directly into the graveyard. This lets you activate any graveyard effects right away. This particular Jar also has a special golden design.
8Reverse Jar
Bounce And Sets
Reverse Jar is a tricky member of the archetype. It has the combined effects of Book of Eclipse and Giant Trunade. However, after you’ve finished bouncing all the Spells and Traps, both players can set them again.
This card has never been fast enough to see play, but the effect itself is not half bad. Being able to reset the wait time for Traps to be active or getting rid of continuous effects for the turn can technically help you turn the tide.
7Pot Of The Forbidden
A Slow But Powerful Pot
Pot of the Forbidden is the only member of the Jar archetype that doesn’t call itself a Jar, but blends the Pot and Jar archetype. It also requires tribute before you may set it. In return, you get four different effects to choose from.
All the effects are decent, fromwiping your opponent’s boardto drawing two cards. The biggest downside is that it can’t simply be set like all the others. This makes the effect’s time to trigger too long unless combined with other effects.
6Absorbing Jar
Spells And Traps Be Gone!
Absorbing Jar has a practical effect with the same level of chaos as some of the other jars. Flip it face-up and all the set Spells and Traps on the field get destroyed.
The good thing is that you’re able to then draw cards to replace the destroyed ones. The only downside is that doing this locks you out of card sets, including monster sets, for the turn.
5Dice Jar
Is Luck On Your Side?
Dice Jar is one of the funniest cards to pull off if you get the opportunity. Roll a six-sided die for the high roll and the loser takes damage equal to what they rolled times 500.
What you’re really aiming for is being able to land a six. If you beat your opponent with a six, that’s 6000 burn damage with a single card effect. You just need a little luck.
4Morphing Jar
A Sinister Classic
This is the original Jar card that kicked off the archetype. It forces both players to dump what they have in their hand and draw five new cards. Not only does this set up your graveyard, but it also gets you some fresh options.
This card could be used in the early days of Yu-Gi-Oh! as part of the classic Empty Jar deck. Its purpose would be to win by milling your opponent’s entire deck.
3Morphing Jar #2
A Classic Numbered Monster
This Jar is one of the more interesting ones since you’re able to potentially dump your entire deck with a single flip. If Morphing Jar #2 gets flipped, and your only valid monster is at the bottom of the deck, everything in between gets dumped.
On a smaller scale, this Jar could be used to mill your opponent’s Spells, Traps, and high-level monsters that don’t make the cut. In some cases, Morphing Jar #2 can be considered better than the original.