A lot of the enjoyment from games likeThe Elder Scrolls 4: Oblivion Remasteredis the loot grind. You’re constantly upgrading your characterby diving into dungeons, grabbing all the goodies out of the chest and off of strong enemies to then sell back in town for cold hard cash. You then upgrade your gear with that cash,buy a house, and ensure you’re the most well-equipped adventurer in all of Cyrodiil.
However, Oblivion comes from an era in which you’re expected to put it down eventually, meaning there’s a finite number of things you may do and spend your money on. In more modern Bethesda games likeFallout 4andStarfield, there are mechanics like weapon grinding andbase building available for people that want to stick aroundafter all the quests are done, and the credits have rolled.
Oblivion Remastered Fans Are Fed Up With How “Pointless” The Endgame Is
Oblivion doesn’t really have anything like that, as once all the dungeons have been cleared and quests have been completed, you’re essentially stuck running around a world with nothing to do. It’s something that Oblivion fans have been discussing over on the game’s subreddit, as many are stuck with millions of gold they can’t get rid of because they have no meaningful way to actually get rid of it.
In a post by a user called Chineke14, they explain that they’ve just stopped picking up loot because they have over 500,000 gold, and it’s now more of a hassle than it’s worth. Another user called JacquelineCamoron adds that they “bought all the player homes and still had 500k left”, so they stopped picking up loot and just started rushing through Oblivion gates.
A user called Kingakatosh laments “how mostly pointless everything is” once you hit Oblivion’s endgame, claiming that both looting and fighting are both pointless once you’re a millionaire and all of your stats are maxed out. Another called Oriontitley wishes that Oblivion has more “endgame purchases” to make to actually give gold meaning again, calling on the modding community to give it a go.
Of course, none of this is really Oblivion’s fault, as it just came from a time in which live service just wasn’t a thing. There was no expectation that Oblivion would keep going and need an endgame grind to satisfy those that wanted to keep running around Cyrodiil. You just made a new character and did it all over again, or at least that’s why I did as a game-starved teenager.