Developer Hotta Studio, the team behind the upcoming gacha gameNeverness To Everness, has been drip-feeding us character trailers, lore trailers,and all sorts of other bits of info over the past year. The most recent trailer takes NTE into a much weirder and darker direction than I ever expected, and it’s an awesome change from your regular gacha game featuring fairies, angels, and cute little monsters.
Look, there’s still a buff wolf character wearing a police outfit, but I’m going to let it slide if we get to see more of some of this weird cosmic horror shown off in the new opening cinematic. All I’ve ever wanted is a gacha game with a compelling story to complement the endless grind.
Cosmic Horror And Hypervortex In NTE
Hotta Studio Is Cooking
It’s been a great week if you’re looking forward to NTE. Not only did we learn about some of the game’s gacha systems - which seem pretty favorable, to be honest, with guaranteed pulls and no 50/50 mechanics - but we also got a confirmed start time of thelengthyclosed beta that runs between July 3 and July 16.
Alongside more info about the game, we’re also starting to get some more marketing rollout, including the full three-minute animated opening to the game. It is an excellent little animation, but it also gives us a bit more understanding of what on earth NTE is actually about.
Actual Lore In My Gacha Game?
I’ve been a new convert to gacha games over the last few years, and except for the opening chapters ofHonkai Star Railand maybe, just maybe, some of the most recent chapters ofWuthering Waves, I’ve never been interested in the story. I’m there for the grind and the dopamine.
Then in steps NTE. Our first glimpse of the world showed us that it was basically gacha anime Grand Theft Auto, and there’s nothing wrong with that.
But this opening cinematic gives us a lot more to chew on: cosmic horror, rain that turns people into violent husks of themselves (and seems to control their minds), and a tag-team of paranormal detectives, which will likely make up the bulk of the playable characters in the game.
It’s just a little bitdifferentthan I’m used to with gacha games, and that’s exciting. I’m cautiously optimistic that the story will glide along nicely without four working days of skippable dialogue buried between pivotal story moments. I won’t get too carried away though: this is still gacha through and through, and that always comes with a certain style.