Summary
While playtests are currently ongoingfor the nextBattlefieldgame, presumably titledBattlefield 6, it’s worth noting thatwhen the game does launch (sometime before April 2026)it’ll have a full-length campaign.
During the game’s initial reveal,it was announced that Criterion, the team behind the most recent Need for Speed entries, would be handling the campaign, effectively putting the racing series on ice. Now, in a new interview, the game’s executive producer has shed light on what fans can expect in the mode, including some of its inspirations.
The Campaign Will Balance Narrative With Major Action-Heavy Setpieces
As first spotted by Insider Gaming, in anew interview with Inverse, executive producer Philippe Ducharme shared that Alex Garland’s Civil War film is one of the campaign’s inspirations.
“Some of the things that we’re pushing [in this game], the film is actually a good reference,” Ducharme said. For reference, the film follows citizen journalists documenting the titular Civil War in modern-day America.
Creative director Roman Campos-Oriola echoed those sentiments, adding, “The elements we’re really interested in is the concept of talented but ordinary people put in extraordinary situations. That creates a very interesting dynamic in terms of relationships with other people. These are elements we’re looking to capture in the single player.”
That’s not the only inspiration, as the duo also citedDead Space, specificallythe Dead Space remakeand its ability to balance tension.
“On Dead Space, we talked a lot about the curve of tension,” Ducharme said. “How to go from beat to beat, having the highs and the lows to keep players hooked, and even play with their expectations a little bit. It’s obviously very different in a game like Battlefield. But we still brought that mentality over.”
The inspirations are helping create a campaign that will seemingly manage to balance heavy narrative sequencing with the blockbuster setpieces that first-person shooters, including Battlefield, have come to own. Hopefully, it won’t be too long to see how these inspirations translate into gameplay.