Summary
Whether you’re playing in the Humblewood campaign setting or a regularDungeons & Dragonscampaign, finding and acquiring powerful magic items is an essential step in becoming a hero of the realm. Even the tiny woodland creatures players can roleplay in Humblewood have their own host of powerful items that can turn combat on its head.
So, what are the most powerful magic items to find in Humblewood? If you’re jumping into the sourcebook for the first time, use this list to help. Here’s a comprehensive list of every magic item you can find in the Humblewood campaign setting, ranked.
Key Feature
Magical Fortifications
This small charm,which requires attunementand a spoken command word, can magically generate a large nest for creatures to perch in. Once the nest appears, a magical tree grows beneath it, lifting the nest 50 feet into the air.
This magical item has a lot of creative uses that players can discover. However, outside of creating a strong vantage point for ranged combat or preventing attacks on the ground, there’s not much in the form of utility. Still, this item is very useful for taking short or long rests and avoiding random encounters.
Bonus Damage + Recon Abilities
If your character knows how to use a bow and arrow in Humblewood, this item is extremely helpful for reconnaissance. When attuned to this weapon, you gain a +1 bonus to attack and damage rolls made with this item.
Additionally, the bow has three charges. When you use the bow, you can expend a charge to magically see through the arrow you fire as a bonus action, allowing you a vastly expanded range of sight. Not only does this allow for creative recon missions, but there’s no limit on the range of the arrow, meaning if you hide the arrow somewhere, in theory, you could go anywhere and still see through it. However, the effect only lasts for one minute.
Extra Spellcasting
This shield is helpful for martial classes in Humblewood. As is the case with all shields, when you are attuned to this item, you gain a +1 bonus to your armor class.
Additionally, as an action, you can speak the command word associated with this shield and cast Gust of Wind with a spell save DC of 15. You can do this once per day. This is an incredibly great defensive item that allows you to not only better guard yourself in close-quarters combat, but also create space between you and enemies without invoking attacks of opportunity.
This simple sword counts as a magic weapon, meaning its attacks' damage is magical for the purposes of overcoming resistance. In addition, when attuned to this weapon, you gain a +1 bonus to your attack and damage rolls.
Additionally, the sword has two charges. You can expend a charge to cast the Spike Growth spell with a spell save DC of 16. You regain one charge each dawn. In a nature-inspired setting like Humblewood, having the Spike Growth spell under your belt without having to use a spell slot can prove to be an incredibly powerful boon for rangers.
Various
This next magic itemon the list is highly unique thanks to its malleability. This helm has a large feather in it, which can alter the abilities of the helm based on the type of birdfolk feather used, meaning you may earn multiple versions of this item throughout your adventure.
For example, if a corvum granted the feather, you can use charges to cast spells like Hideous Laughter or Detect Thoughts. Alternatively, if a raptor birdfolk gifted the feather, then you can cast a random 1st-level spell from the sorcerer spell list, with potential boons and banes depending on a d20 test.
Yes (by a wizard)
New Spells, Creature Summoning
This Necronomicon is highly cursed and represents a tome of deep necromancy. When you are attuned to this spellbook, you’re able to increase your Intelligence score by two, decreasing your Wisdom by one. You can also summon shadows to aid you in battle and add a variety of different necromancy spells to your spellbook.
However, the downside to this item is that whenever you copy a spell from this tome into your spellbook, you must make a DC 16 Wisdom saving throw or suffer under the effects of a Bestow Curse spell, which persists for 2d4 days. However, you can also destroy this book should you grow tired of its abilities.
Elemental Spellcasting
This legendary itemoffers elemental resistances and spellcasting to the wielder. When attuned, you are resistant to fire damage, immune to cold damage, and learn various cantrips and spells of elemental nature.
The most powerful ability this item contains is its Breath of Winter feature, which allows you to create a giant blizzard from your own breath. When you activate this feature, a 100-foot cone of frost erupts in any direction you choose, dealing 9d8 cold damage. This item can potentially end combat in seconds, depending on your level. As a DM, you should be wary about giving this item out at lower levels of play.