It’s always frustrating when you’ve charged up your Ult and waited for the right moment only to hit absolutely nothing. WhileMarvel Rivalsplayers don’t have too much to complain about from a gameplay standpoint, it seemsthe game’s aiming system is a bit weirdwhen it comes to Ults. You’d think having an enemy in your crosshairs would be enough, but certain characters' Ults work differently, and the game doesn’t tell you this.

If you’re hiding behind a waist-high wall for cover, you’ll have no problem with regular attacks, but if you have an area-of-effect Ult, there’s a chance that the wall might block it due to where the Ult emanates from. If you’re a Scarlet Witch or Hawkeye main, you’ve probably faced this issue without knowing it.

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Don’t Use Your Ult From Behind Cover In Marvel Rivals

It seems one player grew tired of their Ult misfiring in Marvel Rivals and decided to do some research. As showcased byblue23454on Reddit, certain characters' Ults are blocked if they’re hidden behind cover, even if it’s waist-high. They even posted a side-by-side comparison to show how it works.

“Tonight, as the season closes, I decided to do some science,” said their post. “The only logical conclusion I was able to come to is that the emanation point must be somewhere between her feet and her waist. Unsatisfied by the answer I was left with, I knew my only course of action would be further testing. And lo and behold my hypothesis was correct.”

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It seems this particular issue isn’t isolated to Scarlet Witch. “Hawkeye actually has the same issue,” said one of the comments. “The afterimages in his Ult don’t appear if his waist doesn’t have line of sight with an enemy, implying that Hawkeye has been aiming with his balls this entire time. I wonder if any other characters have this problem.”

Of course, this derailed the entire thread with jokes about Hawkeye’s balls and Scarlet Witch’s behind, but another player attempted to provide a reason for this. “Using game making logic, it’s more likely to be her waist because most of the time video game character models have a joint on the waist,” they said. “In UE5 you’re able to attach other model and hit box to joints. So I guess it’s the waist. It’s also more precise because this is the only part of her body that doesn’t move when she uses her animation ult.”

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So, the next time you’re about to use an area-of-effect Ult, just ensure there’s nothing blocking your character’s crotch, because that’s where all their power seemingly lies.

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