Summary
It’sNintendo Switch 2release day, and with it comes the new console’s first first-party title,Mario Kart World. Perhaps the biggest shift away from the coreMario Kartformula since Double Dash, and aNintendodev who helped it become a reality has revealed even more of what has been a part of the Mario Kart series since its inception was left on the cutting room floor for World.
GamesRadarspoke with Mario Kart World producer Kosuke Yabuki ahead of the game’s launch. Yabuki revealed that, while developing the new Mario Kart game, the dev team considered every single item from previous installments and whether it would make sense for them to come along for the new ride. It was during that process that two core items that have been in every single Mario Kart game to date were almost left behind.
“We re-reviewed all the elements that are included in this game, including the iconic banana skin,” Yabuki explained. “We actually did go through the exercise of asking ourselves, ‘Does it still make sense to include this item in Mario Kart World?'” It wasn’t just the banana skin that almost didn’t make the cut, with the iconic green shell also on the chopping block during development.
Mario Kart World Is A Very Different Game From The Mario Karts That Have Come Before It
Green Shells And Banana Skins Remain, Though, But It Was A Close Run Thing
“Obviously, it’s been there for time in memoriam in Mario Kart, but when we looked at it, we asked ourselves here, ‘is it sufficient when you can just throw it over the course?'” What Yabuki is pointing out here is whether old items can remain useful when combined with Mario Kart World’s new mechanics. Banana skins don’t stick to walls and green shells don’t ride rails, making it a lot easier to avoid them in Mario Kart World thanks to the game’s wall-riding and grinding mechanics.
Mario Kart stalwarts who haven’t had the chance to play World yet will be pleased to know that neither green shells nor banana skins wound up being removed from the game. They remain, and their streak, which extends back to 1992, remains intact. There is one thing missing that was included inMario Kart 8 Deluxe, though, and that’s the 200cc speed/difficulty setting. That has pleasedSegato no end, who chose the moment 200cc’s absence was confirmedto reveal Sonic Racing: Crossworlds will have a fourth speed setting similar to 200cccalled Super Sonic Speed.