Summary
After being called a failure on social media, the developers behindHypercharge: Unboxed, an action-figure-based shooter, are hitting back against those who believe success is directly tied to the number of copies agamehas sold, as well as live-service support.
Initially, Digital Cybercherries, the developers of the indie title, acknowledged the game’s dwindling player count before adding “not every game is meant to be online-only.”
A day later, the game’s social media account released an official statement, sharing that “making games has never been about getting rich.”
Rather, “rich” to them is making the game they’ve always wanted and dreamed of. As a result, Hypercharge will “never be free-to-play” and it won’t have a battle pass or in-game purchases. Might that lead to lost players and money? Sure, but the team won’t “lose sleep by going against what we believe in.”
Hypercharge Has Been Struggling To Find A Consistent Playerbase
The developers' comments come as the game has finallymade its way to the PlayStation Store, albeit at a $29.99 pricepoint. Initially,the game was released in 2020 on PC before slowly making its way beyond the hardware.
For what it’s worth,the game does boast “Very Positive” reviews on Steam, and those who’ve bought the game onPlayStation(417) have given it a 4.44-star review. However, the game has seen its concurrents dip massively, with peaks of around 100 players and periods where as few as eight players were playing.
That undoubtedly has led to frustration from those who’ve bought the game and are looking to play it online as intended. At the same time, it certainly doesn’t give people a pass to call the devs lazy or their game a “failure,” which seems to be the biggest sticking point.