Two Point Museum’s first DLC, Fantasy Finds, offers plenty to explore, but it also introduces new challenges in the day-to-day operation of your museum. One of the most prominent is five new categories of guests, visiting from the mythical realm of Scorched Earth and the yeti homeland, Pointy Mountains.

If you’ve played the base game, then you already know how important it is to tailor your museum to the needs of each guest type. With that in mind, let’s take a look at all the new visitors in Fantasy Finds, and how you can get great reviews (and donations) out of them.

a dwarf guest visits the museum in two point museum.

Dwarves

Dwarves will start visiting the museum when youexplore west of Wishfellon the Scorched Earth map. They’re particularly interested inDwarven Device Exhibits from their own homelands, but most of all they just want to have a good time at the museum; they’llrate their visit overwhelmingly based on their Happiness, rather than Buzz or Knowledge.

As long as your museum hasready access to guest services- food, drink, benches, and bathrooms - dwarven guests should be pleased with their overall experience. Tryadding Entertainment BoostPerksto key Exhibits, especially Dwarven Devices to keep their Happiness as high as possible throughout their stay.

an elf walks through the museum in two point museum.

Tip (s)

Dwarves get 10% more Buzz from Dwarven Devices.

Dwarven Devices are found in theMines of Adnausea, Great Dwharf,andCog Toweron the Scorched Earth Map. LikeAstral Anomalies,they all work together when you have a complete set, so put them all in the same room, perhaps with a speaker set to Fantasy Ambience.

Dwarves get hungry and thirsty faster.

a goblin and a yeti look at exhibits donated by celebrities in two point museum.

While this means that they’re more likely to spend money at vending machines and the Cafeteria, it can also lead tolonger lines for those services. Consider installing more to compensate so that guests don’t waste too much time queueing.

Dream Visit: View five Dwarven Devices.

As above, justput all your Dwarven Devices in one room.Placing them near the ticket booth or the Cafeteria is a good idea.

Gift Shop Preferences

Dwarves are small enough to purchaseonesies, which are their favorite type of souvenir, followed bybooks.They will occasionally buy trinkets, toys, and posters, butwill never buy plushies.

Elves

The elves of Two Point County are a pretty somber bunch, what with their homeland having been burnt to a crisp by dragons and all. They aren’t particularly interested in Buzz or Happiness, and instead their visit isalmost exclusively judged based on Knowledge.

Make sure to displaythoroughly researched Exhibits, with plenty of Info Stands, to keep the elves informed. If your museum does a good job of catering to professors, elves will probably enjoy visiting as well.

a hiker and a yeti read a map stand in two point museum.

Tip(s)

Elves get 10% more Buzz from Fantasy and Botany Exhibits.

While Buzz isn’t a big deal for Elves, every little bit helps. These categories also tend to have secondary effects that can enhance your museum overall.

a pair of yeti elders read a map stand in two point museum.

Dream Visit: Gain 100 or more Knowledge.

Having lots of Exhibits grouped together, with plenty of Info Stands, is a good way to get lots of Knowledge to guests at once. Build your museum withsmall, densely-packed rooms(without blocking walkways or interaction points) to get the most out of each Info Stand.

Yetis and Professors also dispense Knowledge to nearby guests, so you might consider aMarketing Campaignto attract more of them.

Elvesmostly buy booksin the gift shop, and occasionally posters as well. Since they’re most likely to have been impressed by Fantasy and Botany Exhibits, verify your Gift Shop has those categories available.

Elves will sometimes buy plushies and trinkets, butnever buy toys or onesies.

Goblins

Completing the DLC’s trifecta of classic fantasy folk are the goblins. Like elves and dwarves, they’reheavily focused on a single trait; Buzz. Make sure that all of your Exhibits are at the maximum Decoration Level and have their Buzz Bonuses activated, and your goblin guests will have the time of their lives.

Remember that litter can impact the Buzz of certain Exhibits, especially in the Science category, so keep the museum clean!

Goblins get 10% more Buzz from all Exhibits.

Maximize this bonus byinstalling speakers and Buzz Boost Perkswherever you can.

Goblins get 10% more Environment Happiness near Donation Stands.

This will encourage the goblins to stay longer, but you have to make sure that their other needs are met as well. Since you should have Donation Bins throughout the museum, they’ll likely have this bonus any time they’re wandering the exhibit halls.

Goblins are less likely to donate to the museum.

They’ll still donate, just fewer times during their visit. That makes it more important toextend their stay as long as possible, have high-Buzz Exhibits that will motivate them to donate, andkeep the Gift Shop stockedwith things that goblins will buy.

Dream Visit: View 20 or more Exhibits with a Decoration Rating of 5.

As long as you have a mid-sized museum and you’redecorating everything appropriately, every goblin visitor should get a Dream Visit.

Goblinsoverwhelmingly prefer onesies and plushiesfrom the Gift Shop, and are almost certain to buy one or both when they visit. Since guests are more likely to buy from the theme(s) that they most recently saw, stock the shelves with items from thenearest, Buzziest Exhibits to the Gift Shop entrance.

Goblins sometimes buy toys and trinkets as well, butignore books and posters completely.

Hikers

Hikers will start appearing as youmake your way through the Pointy Mountainsstory. They’ll be the first human guests in your frosty mountaintop museum before the airstrip is installed, letting the rest of Two Point County come to the remote attraction.

Hikersmostly prefer Buzz, but not to the extent that goblins do; that means theKnowledge and Happinessplay a larger role in their experience, while still being secondary.These adventurous spirits are always in a hurry, though, so theydon’t stay as long as other guestswithout the right incentives.

Hikers move faster than other guests.

Have aJolt Converteror two around the museum to make them move even faster. This will help ensure that they see everything before they leave.

Hikers get 10% less Buzz from all Exhibits.

Use the same strategy as with the goblins (see above), but in this case you’re doing it to mitigate a drawback rather than capitalize on a bonus.

Hikers' desire to stay is less affected by Museum Level.

This means that they’reless impressed by big museums, and as your museum grows they’re less likely to see everything in your collection. Use their fondness for maps, below, to keep them around.

Hikers gain more desire to stay than usual, plus some Buzz, from viewing Map Stands and visiting Map Kiosks.

Be sure to have a Map Stand in every room, and at least one staffed Map Kiosk near your Ticket Booths. If you have Ticket Booths in multiple locations, have Map Kiosks with all of them.

If a Map Kiosk is starting to produce long lines, consider adding another one next to it.

Hikers are pretty eclectic in their Gift Shop tastes. They’remost likely to buy posters, and will occasionally buy a smattering of other souvenirs; the only exception is onesies, which they never buy.

Yeti Elders

The wisest of the yetis, the Elders won’t visit your museum until you get their attention byrecovering an Ice Crystal from Shag Summit. This dangerous trek is unlocked toward the end of the Pointy Mountains story; be prepared for a long and expensive expedition to bring the frozen treasure home.

Once they start showing up, Elders are easily distinguishable from regular yetis by theirunique color palette;they havebrown fur with white beards, rather than being all white.

Like younger yetis,Elders prefer museums that offer a lot of Knowledge, though they still care about Buzz and Happiness a decent amount. They can be tricky to please in that regard, though, because like hikers, theydon’t get as much Buzz from Exhibits.

Yeti Elders get 15% less Buzz from Exhibits.

By the time Elders start visiting your museum, you should have plenty to offer in terms of both quality and quantity to make up the difference. Use the same strategies as for the hikers and goblins to maximize your overall Buzz, and use the Elders' love of Knowledge to improve their experience.

Yeti Elders grant the Super Snow Smarts buff to nearby guests.

Guests with Super Snow Smarts gettwo additional Knowledgefrom every Exhibit they view. The buff doesn’t last long, but it’s very useful.

Yeti Elders never litter.

That’s less work for your cleaning crew - take the win where you can get it.

Yetis, apparently, aren’t big consumers; Elders have aslight preference for posters, but other than that, they’ll buyanything except onesieswith relatively equal probability when visiting the Gift Shop.