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9 Kingshas, incidentally, more than a few Kings for you to use. Each of these Kings has access to their own unique card, and are also more likely to gain their own class of cards throughout a run, helping you to make a focused build out of their cards.
Each King has a few strengths, and creatively leaning into those strengths is often the easiest path to victory. That doesn’t necessarily mean sticking with your own King’s cards and no one else’s; it’s good to have a baseline knowledge of every King, so you know when to borrow cards to use in your own build.
King Of Nothing
The King of Nothing is a little bit misleading, because there are some strengths that are easier to lean into with this King than in others. That being said, there aren’t many particularly flavorful options with this King, andmany of his cards are meant to blend well with other builds.
Every King Of Nothing Card
Here’s every card available to the King of Nothing by default:
Description
Castle
The King of Nothing’s central location. Thisfires an area-of-effect damage attackat enemies.
Addsone or more Units to adjacent tilesevery turn.
The King of Nothing has no unique perks.
King Of Nothing Strengths
The King of Nothing is a good King to playfor players new to the game.He’s a very flexible option, allowing you to incorporate cards from other Kings without worrying too much about whether they’re going to synergize with you.
It might be difficult to find a particular niche with this King, but it won’t be difficult to be at least somewhat effective at anything.
King Of Spells
The King of Spells isvery dependent on utilizing and stacking enchantments on Unitsin order to be effective. There are multiple different playstyles you can adopt with the King of Spells, but most of them are going to rely on those enchantments.
Every King Of Spells Card
Here are all nine cards available by default to the King of Spells:
Citadel
The King of Spells central location. Thisfires a lightning bolt at enemies, dealing damage in a small AoE.
Ahigh-health melee unit that deals AoE damage.
Static
Anenchantment that deals a chain of damage to enemieshit by the Unit.
Destroyswhatever is on a tile, andgains you three Tome cards.
Combustion
An enchantment thatdeals AoE damage equal to 20 percent of your Unit’s attackwhen it kills an enemy.
Shaman
AUnit that does not attack,but buffs the attack of all of your other Unitsfor every attack power that it has.
Library
Has achance to multiply the enchantmentson every adjacent Unit, per turn.
YourLibraries are placed at level two.
King Of Spells Strengths
The King of Spells cancreate some outrageously powerful Units, but doing so is going to require smart placement of Units and Libraries, to make use of their powerful enchantments. Other Kings have enchantments that can fit well into this, and you’ll want to keep an eye out for them.
You’re also going to need things like Forests and Farms to ensure that your Units keep pace with the mid and late game.
King Of Greed
The King of Greedrevolves around making money, and spending less money. Having money and earning money is often going to make certain cards more powerful, though that’s not the only thing important, mechanically.
Every King Of Greed Card
Here are all nine cards that the King of Greed has access to by default:
Palace
The King of Greed’s central location. Thisdeals infinite damage to a single target, and has the chance to reward you Gold.
Increases the attack speed of adjacentTowers and Units.
A Tower thatgains in attack speed for each Goldyou earn.
Midas Touch
Gives your Units the chance to reward you with Goldeach time they kill an enemy.
Mortgage
Destroyswhatever is on the target tile, andrewards you with Gold for each level the target had.
Over-Invest
Spend gold to amplify the stats of your targetby 15 percent.
Mercenary
A strongmelee Unit that hasmore Unitspresent on the tile,depending on the amount of Goldthat you have.
Purchase cardsfrom the Merchantfor free.
King Of Greed Strengths
The King of Greed can be pretty easilybuilt around maintaining a high amount of Gold, and buffing their Units and Towers attack speed. Placing Beacons near your Palace and Units is going to make them very effective when it comes to damage, and your Dispenser is going to be constantly improving in that department, too.
The King of Greed will need help when it comes to strengthening their Units defensively; consider keeping the King of Nature and/or the King of Nothing around for their Farms and Forests.
King Of Blood
The King of Blood has a lot of Units that can be considered cannon fodder, but it’s all for a purpose.Their Demons can become absurdly powerful throughout the course of a run, while their fodder can actually become pretty useful, with the right support.
Every King Of Blood Card
The King of Blood has some of the more unique cards available by default:
Pagoda
The King of Blood’s central location. Thissummons Imps onto the battlefield.
ThisUnit runs at the enemy and explodes.
Imp
This is arelatively weak melee Unit, but it does have a high Unit count.
Carnage
This is an enchantment thatcauses a Unit to explode for 10 percent of their health as AoE damagewhen they die.
Thisdestroysthe card on a tile, butlevels up adjacent tiles.
Vampirism
Thisheals a Unit based on a percentage of the damage that they deal.
Mangler
Thisfeeds on adjacent Units, but gains in power each time that it does.
Thisreplaces adjacent Units with Impswhen they die.
Demon’s Altar
Thissummons a Demon that gains in strength each time an allied Unit dies.
Thisstarts your run with an extra Imp cardin your hand.
Pagan
Thisstarts your run with a Demon Altar already placedin a random corner.
Thisincreases the strength of any summon(namely Demons) by 10 percent.
King Of Blood Strengths
The King of Bloodexcels at throwing a monumental amount of Units at the enemywith the expectation that they’ll die,all to strengthen their Demons. Those smaller Units can become quite powerful themselves; particularly Bombers.
Bombers can be given enchantments like Combustion to increase their damaging effect, as well as improved dramatically through certain Royal Decrees, such as ones that improve movement speed or AoE damage area.
King Of Nature
The King of Nature has a very different focus than the King of Blood; rather than using Units as fodder, the King of Nature is largely centered aroundgetting as much value out of every Unit as possible.
Every King Of Nature Card
The King of Nature has a few cards that are very valuable to almost any build:
Treant
This is the King of Nature’s central location, andboth damages enemies and heals allies.
Mycelium
A Tower thatcreates more spores the longer it exists, damaging enemies every battle.
Aranged Unit that deals heavy-but-slow damageto the furthest enemy Unit.
Boar
This is amelee Unit that allows adjacent Units to ride on it,buffing the rider Unit’s statsby one percent for every health that the Boar has.
This is a Tower thattraps and damages enemy Units.
Thisbuffs the health of adjacent Unitsevery turn.
Poison Vial
Thisapplies one stack of Poison every time a Unit attacksan enemy.
Unique King Of Nature Perks
The King of Nature has perks that can help get your run off to a strong start:
Thisstarts your run with a Myceliumon a random corner tile.
Tenacious
This gives youone Treant card each time you lose a life.
King Of Nature Strengths
The King Of Nature is good atcreating powerful Units that are difficult to put down. Smart placement of their Forests and Boars can create Super-Units that can make a really powerful central focus to your build.
Try to get Mycelium out as early as you can; if you want more than one Mycelium out, focus on getting multiple out before you level them up. Their spores accrue between years, meaning the older they are, the more valuable they are.
King Of Stone
The King of Stone is largelybuilt around making Towers that do the bulk of its damage. It does have some very powerful Units as well, but they’re usually not going to be the central focus of this King.
Every King Of Stone Card
The King of Stone has a ton of cards devoted to strengthening Towers:
Stronghold
This is the King of Stone’s central location, and itspawns Towers on the battlefield that deal damage.
Cauldron
This allows adjacent towers and Units toapply Poison each time it hits an enemy.
Trebuchet
This is a Tower thatfires more projectiles, the more constructions that you havein your Kingdom.
Quarry
Thisbuffs the damage of all of your Towers every turn, regardless of where they’re located.
Earthworks
Thisrefunds the card(s) on a tile, and unlocks the adjacent tilesto the target.
Ballista
This is a veryslow-firing Unit that deals some of the highest damage availableby default to a Unit.
ThisUnit lays traps behind your backlinethat accrue between years.
Wallmaker
Thiscreates a Wall around your Kingdom that enemies must destroybefore they can advance.
Flamethrower
This is a Tower thatmoves onto the battlefield to light enemies on fire.
Unique King Of Stone Perks
The King of Stone has perks that entirely revolve around playing with Towers:
Impervious
Thisgives you two Wallmaker cards every time you lose a life.
Thisstarts your Stronghold off with an extra level.
King Of Stone Strengths
The King of Stone ismostly predicated upon putting out a lot of Towers, and buffing them throughout the run. This is often going to work great in the early game, but in the late game, you’re going to need something to slow down the enemy force.
Walls and Defender can often do the job of slowing down the enemy, provided you’ve got enough Walls, and buffed your Defenders with Forests (and possibly enchantments).
King Of Progress
The King of Progress is probablythe most complex King, but can bean extremely powerful Kingif you plan well enough in advance.
Every King Of Progress Card
The King of Progress has cards that synergize very well with each other, butrequire specific placement and order to work to their fullest.
Mothership
This is the King of Progress’s central location, andmoves onto the battlefield to damage enemies.
Executioner
This is aranged Unit that attacks the enemy with the lowest health.
Defender
This is apassive melee Unit that has high health and reflects the damagethat it takes.
Lab Rat
This is alow-strength melee Unit that can level indefinitely, and automatically levels every time an adjacent tile levels.
Concabulator
Thislevels up all of your other tiles when it reaches level three, after which it can be safely destroyed.
Reinforce
Thisbuffs the attack of a Unit by one percent every time any tile levels.
This ensures thataUnit’s attack is critical.
Converter
Thisturns enemies into Rats, and does not need to kill enemies to do so.
Overhaul
Thisdestroys the target, and levels up two random tiles, with the amount of tiles leveled increasing every time you use Overhaul.
Unique King Of Progress Perks
The King of Progress does not have the best perks, but theycan be a nice supplement to playing their powerful cards strategically.
Thisincreases the Mothership’s movement and attack speed.
Thisstarts your run with an extra Reinforce cardin your hand.
Opportunist
Thisgives you one Gold every time you level up a tile.
King Of Progress Strengths
The King of Progressgenerally requires more thought-per-turn than other Kings, specifically if you’re looking to level up some outrageously powerful Lab Rats. Doing this is going to require a revolving door of constantly leveling tiles adjacent to them, but if you support the Rats well enough,that can lead to some seriously powerful vermin.
Placing Boars next to Lab Rats can create both a very fun image, and very powerful Rats.