Taking on The Pit ofFrostpunk 2is not for the faint of heart. As one of the more difficult challenges in Utopia Builder, you will be tasked with creating a city around the dangerous and disease-laden depths of the challenge’s namesake: a rocky-bottomed pit.

Although each challenge in this scenario is somewhat random, there are particular traits in this scenario that will remain the same for each playthrough. Knowing what to expect and coming into your challenge with a plan in mind is the very essence of being a good captain and likely the only way you’ll survive.

Camera looks over the top of a city built in The Pits with all Tales active in Frostpunk 2.

What Is The Pit Scenario?

The Pit scenario can only beaccessed through the Utopia Builderoption on the Main Menu.

Like the Endless Builder mode from the first Frostpunk title,this is a never-ending challengethat puts everything you learned from Story Mode into practice.

Overview of the entire map of the Pits in Frostpunk 2.

As with all Utopia Builder scenarios, you cancustomize the structure of this scenarioby changing the following:

This particular map is already difficult in itself, triply so with Tales included. We highly recommend playing this map on Citizen for your first run.

Player locates oil deep within the pit area of The Pits scenario in Frostpunk 2.

How To Play The Pit Scenario: What To Expect

The Pit will play out on a brand-new map centered around a pit. While most maps are completely randomized in their resources,The Pit has the same general structure for every instance:

Coal

Found intwo places: on the west side of the map, beneath the mountain (with one deep deposit), and on the mountain in Difficult Terrain.

Prefabs

Located next to the city on the east sidein two spots, further east above the pit, and inside the pit itself. A small deposit is locatedat the tip of the mountainwith materials.

Always centered inside the pit.

Materials

Found intwo giant clusters, one south of the western coal deposit and another southeast of the city center. A third smaller is foundat the tip of the mountain.

Steam

Always northwest of the western coal depositunder the mountain’s slanted peak.

Logistics

Two exitsare located on the west and northmost edges of the map.

There aretwo areason the map worth paying attention to.

As a result,players should not build inside these areasduring the early game at all.

Best Tale Pairing

Repopulate the Frostlands

Have a population of 35,000 people living in all your colonies combined.

Depleted Cores

Build a Prosperous Future

Create a stockpile of 300,000 Fuel, 200,000 Food and Materials, and 100,000 Goods.

No Ambition

Play with no primary goals.

When you choose an ambition, you will also be able tochoose which factions will be presentwithin your community. Your options are:

For more information about factions, seeour official guideon the matter.

What Are Tales?

The Tales willadd extra scenario tasksand challenges for you to face while attempting to clear your ambitions and survive the harsh winter.

There arethree Tales you can addto this scenario:

Beacon of Hope

Build a beacon of hope and take in five waves of refugees with high numbers of sick and injured.

Apocalyptic Whiteout

Survive a terrible blizzard that occurs 558 weeks after the start of your game.

Rebuild a core’s factory by exploring the Frostlands and gathering components.

Player customizes The Pits Scenario with full tales and a metropolis ambition in Frostpunk 2.

Please see our official guides on these sub-scenarios linked above if you require more information.

Tips And Tricks For Completing The Pit Scenario

This incredibly difficult campaign is brutaleven on the lowest difficulty settings, with a much more difficult beginning and steeper learning curve than the story mode.

For this reason, the first thing you should keep in mind is your choice of Tales. If you are trying The Pit for the first time,either do not turn on Tales or only accept one Taleto focus on and learn.

Protean faction forms during Pits scenario in Frostpunk 2.

When you begin this map, you shouldhave the following priorities:

As you begin with adequate materials and food stockpiled, the above resources and steps are higher priorities in the beginning. However,do not forget to account for these equally important resourcesonce the above are settled.

The resource you will struggle most with in this ever-growing city will beHeat Stamps.This map is very costly in the early game.

Player receives a pop-up of Tales from the Frostland outlining their goals in Frostpunk 2.

To get a good start on Heat Stamps, we have found a good strategy withpassing the following laws early:

This will also help combat any randomized waves of colder temperatures and preserve some early-game coal costs.

Player chooses The Pit scenario in the Main Menu in Frostpunk 2.

When building your city,your next major goal will be establishing Logistics. Getting out of the city for extra resources quickly is tantamount to your survival.

Why?There is a finite amount of coalwithin the city, and if you begin with the Depleted Cores Tale,you will have no Steam Coresfor either:

Player shows their city overview with active districts in The Pit in Frostpunk 2.

Once the above problems have been addressed,turn your sights to building Goods. This will help you generate more Heat Stamps income. The earlier you can get your Goods above your demand, the likelier you will succeed.

You can decrease the demand for Goods bypassing Durable Goods. Likewise, increase your Goods production early throughswitching Industrial Districts into Goods-specializingandbuilding a Goods factoryof choice.

Player negotiates with a faction to implement the Heat Pipe Watch law in Frostpunk 2.

You’ll encounter your first Whiteout approximately 350 weeks into your gameplay. To be best prepared for this scenario,we recommend finishing the following:

While there are other very helpful researched items and strategies, the above are must-haves andshould ideally be finished before your first Whiteout.

Player researches the Vanguard Logistics Bay for scouting in Frostpunk 2.

Additionally, we generally do not recommend establishing any additional colonies before your first whiteout. It is better to wait out the storm and establish your new colony after.

As The Pit is a Utopia-builder scenario,it will endlessly continue, and you’ll be free to build your city endlessly until you grow tired of it.

As you clear ambitions and tasks,you will gain the ability to build monumentsfor your city as trophies — proof you’ve weathered the storm.