Every Final Fantasy protagonist got a card inMagic: The Gathering’sFinal Fantasy Universes Beyond crossover set. Final Fantasy 6 got a whole preconstructed Commander deck, but the Terra found in the main set is much different. Terra, Magical Adept is one of two usable commanders that have access to all five colors across the entire Final Fantasy release.

Terra, Magical Adept interacts with enchantments, something all summon creatures are. As Terra is an Esper (the summons of Final Fantasy 6), Terra, Magical Adept is a very thematic commander for summon creatures in Magic. Since Terra is all five colors, you’re able to play every summon.

MTG Summon Esper Ramuh card with the art in the background.

Dance of the Manse

x2 Forest

MTG Terra, Magical Adept and Esper Terra card with the art in the background.

x2 Mountain

x2 Plains

MTG Yenna, Redtooth Regent card with the art in the background.

Than Quarry

Woodland Cemetery

The decklistcontains 45 creatures, eight sorceries, two instants, one (noncreature) enchantment,and34 lands​​​​​​. Most of the creature lineup consists of summons, which are Saga enchantment creatures, with the non-summon creatures being general enchantment and Saga support.

Key Cards

Terra, Magical Adept // Esper Terra

Terra, Magical Adept can get you a summon from the top five cards of your library while the rest get milled.This effect isn’t ideal,as it forces you to use other effects to get them back, as Terra can only return an enchantment among the cards it milled when it entered. Youwant to always flip Terra into Esper Terra,which is the main reason to use Terra as a commander.

When Terra flips to either side, it gets exiled before returning to the battlefield transformed. Since it leaves the battlefield, it will be summoning sick when it returns, so you can’t transform Terra into Esper Terra the turn it reverts.

MTG Tom Bombadil card with the art in the background.

Esper Terrakeeps making copies of any nonlegendary enchantments you control. Youwillbe copying your Saga creatures,and can take advantage of any of the Saga’s effects since you can choose to put any number of lore counters on it between one and three. Before turning back into Terra, Magical Adept, for an explosive turn with tons of spells being cast.

Yenna, Redtooth Regent

Yenna, Redtooth Regent is the most useful card in the entire deck. For just two mana, you cancopy any enchantment you control,even making the copies nonlegendary so they don’t get sacrificed. With summons,you can keep them around permanently by constantly making token copies of them before the last lore counter is put on them.

Yenna is especially useful for summons that have a high casting cost, making it so you never have to worry about paying that cost. For some extra copying, you cancopy Esper Terra to copy even more summons, and essentially keep token copiesof Esper Terra around while still constantly transforming the original.

MTG Garnet, Princess of Alexandria card with the art in the background.

Tom Bombadil

Your summons are all going to eventually reach the last chapter, which is where Tom Bombadil comes in.When a Saga’s final chapter resolves, Tim Bobadil replaces it with another Saga from your library. Itdoesn’t matter what the casting costs are, so a two mana summon can wind up turning into a powerful nine mana one (although the inverse is also true).

Sinceyou’ll constantly have Sagas on the battlefield,Tom Bombadil will more often than not have hexproof and indestructible​​​​​. Tom Bombadil’s effect is entirely passive, so you don’t have to do anything extra to reap the rewards of its effect except keep it on the battlefield.

MTG Summon Yojimbo card with the art in the background.

Garnet, Princess Of Alexandria

Garnet, Princess of Alexandria, is theeasiest way to ensure your Saga creatures stay around for a while. It does require Garnet to attack, but if a lot of lore counters get removed at once, Garnet will get massive stat boosts.

The strength of Garnetcomes from how quickly it amasses +1/+1 counters​​​​​. Lore counters are put on your Sagas after your draw step, so Garnet cankeep all your Summons from reaching the last chapter as long as it’s attacking every turn.

MTG Summon Bahamut card with the art in the background.

How To Play The Deck

General Game Plan

A Terra, Magical Adept Commander deckis all about playing a ton of summons and keeping them on the battlefield by manipulating the lore counters on them or through constantly copying them to “reset” them. There are 23 summons in the deck, including the backsides of cards that aren’t summons on the front.

There are multiple ways to remove counters from permanents, andyou want these on the battlefield as quickly as possible. These include Power Conduit, O’aka, Traveling Merchant, and Garnet, Princess of Alexandria. In most cases, youdon’t want your Sagas to get sacrificed, so getting the lore counters off them is vital.

There are some creatures that bring Saga creatures back with finality counters (which cause them to be exiled when sent to the graveyard). The permanents that can remove any kind of counter can remove these finality counters so that they’ll go back to the graveyard instead to be reanimated later.

Naturally,Terra, Magical Adept will mill a handful of your summons. There are a few different ways to get them back. You can use Yuna, Hope of Spira, to reanimate them for freewith a finality counter, or Rydia, Summoner of Mist to reanimate them by paying their mana cost. The Master of Keys gives all your enchantments escape, giving you another reanimation avenue.

Win Condition And Flaws

Theprimary win condition of the deck is winning through combat​​​​​. Permanents that give your enchantment creatures ability are especially great, such as Zur, Eternal Scheme,r and Yuna, Hope of Spira. you may alsoset up defenses with Sphere of Safetyto make it harder for your opponents to attack into you while you get your summon chains going.

Thebiggest downside of the deck is its mana requirements. Since it plays all five colors, it can sometimes be a struggle to have access to all the colors necessary. Permanents that allow you to tap your lands for any color, like Cromatic Lantern and The World Tree, make it easier, but if you don’t have access to these permanents early, you may be stuck on having the wrong lands for what’s in your hand.