Taking place in the world ofDungeons & Dragons, the characters ofBaldur’s Gate 3use similar rules to the tabletop game, emulating a true tabletop experience with an epic campaign. However, what would a campaign of D&D fifth edition look like if the heroes of Baldur’s Gate sat at a table in a tavern and rolled some dice?
While some can’t be bothered to try, others will love adventuring in a campaign together and happily roll some dice, while some hide their enjoyment out of pride. However, enthusiasm does not a good D&D player make, as learning the rules and being a team player goes a long way at the table.
10Minsc And Boo
A lovable himbowith a heart of gold and a brain of cobwebs, Minsc surely loves to play games of all kinds with his friends. The problem is that Minsc cannot remember all the rules, his class abilities, turn order, or even the point of the game, despite genuine attempts to learn.
Minsc will also forget what the party is attempting to accomplish, who the campaign’s villains are, or even what happened during the game the week before. Pouring his heart and soul into having fun, no one at the table would be able to ask Minsc to stop playing in their campaign, despite his screw-ups.
9Lae’zel
Likely to hold a blade to your throat just by asking her if she wanted to join the campaign, Lae’zel would need more than a little convincing to roll some dice at the table. When she finally joins, she will refuse to learn the basic rules, insisting that what she says happens is possible due to her own abilities.
After dying to the first monster in a combat encounter, Lae’zel is the first person in the group to flip the table and challenge the DM to a real duel to prove who is really stronger. Though capable of learning the game, she finds it far beneath her station to bother memorizing which dice are required for what rolls.
8Karlach
Having no motivation to learn the rules of the game, Karlach will want to hoard as much loot as possible while collecting every monster as a pet, no matter how big. She would be more likely to inadvertently cause problems for the party rather than help the campaign along.
Karlach is the player who ends up rereading her character sheet every turn in combat, and constantly needs to be reminded which dice to roll. Not that she isn’t happy to be involved, she would just rather hack and smash devils than do math for four hours straight.
7Halsin
The oldest member of the group by a couple of centuries, Halsin is noble, honorable, moral, and always ready to sacrifice himself to save those he cares about, even innocent animals. This makes him the ultimate team player, using his class resources to ensure party members stay safe and able to pull off crazy stunts.
That said, Halsin tends to rush first and think second, which could land him in trouble against enemies he doesn’t have knowledge of while overestimating his powers and abilities constantly. However, the rest of the party wouldn’t hesitate to cough up the 300 gold diamond to cast Revivify.
6Minthara
Cunning and brutal to a fault, Minthara wouldn’t hesitate to memorize the Monster Manual just to ensure swift victory against any combat encounter. Not afraid of metagaming, Minthara wouldn’t be able to handle the unbalanced power dynamic between her and the Dungeon Master.
This would result in the DM fudging dice and homebrewing rules and monsters just to avoid her shenanigans, which would translate to Minthara making out-of-game threats fairly often. Though she would master the strategy and rules, Minthara falls apart in a party and against clever DMs.
5Shadowheart
Although her heart might not be in the game, preferring to do literally anything else besides play a tabletop RPG, Shadowheart can be convinced to prepare an in-depth character with pages of backstory. Probably the most skilled roleplayer in the group, Shadowheart wouldn’t even need to make skill tests to persuade NPCs.
Although capable of learning the rules and character classes, Shadowheart couldn’t be bothered to optimize her build, choosing instead to let other players handle combat encounters and dungeon crawls. After all, she isGod’s favorite princessand the most interesting girl in the world.
Shadowheart is also the player who always asks for advantage before every role.
4Astarion
More willing than Minthara to go along with the group, Astarion waits for perfect opportunities to turn the rules against the Dungeon Master, finding loopholes that allow him to get away with being a murderer. Astarion is also amaster at deception, likely focusing his ability scores on Charisma and Dexterity.
Although able to disguise his activities well, you may only murder so many random NPCs before landing the party in hot water, forcing the campaign to become sidetracked. If caught and detained, Astarion would simply have his character die, then make a new one with no criminal record.
3Wyll
Taking the game seriously and willing to put effort into both the roleplay aspects and character creation, Wyll will give the game a fair shot and will want to continue playing long before the rest of the party gets bored. He will also want to be the group’s leader, announcing his character’s name in every town and tavern.
This would also become a problem, with the DM having to constantly remind Wyll to allow other players the chance to roleplay. Wyll’s most critical error will be attuning to cursed magic items despite clear warnings from obvious descriptions and other players, always looking for more power to grow his legend.
2Jaheira
Already used to ignoring her kid’s requests to play games and give them attention, it will take some convincing to get Jaheira to play D&D, but when she does, she will not hold back. Unwilling to be outshone by other players, Jaheira will subtly prove her skill and knowledge of the game, studying the handbook in her free time.
Her only downside is her roleplaying ability, unwilling to attempt character voices or play a character that doesn’t resemble herself in some way. However, she will be a team player, share the loot she finds, and make use of her class resources effectively.
1Gale
Used to being cooped up in a tower with nothing but time and books, Gale will be one of the players at the table who is too into D&D. Not only versed in all the campaign guides and older editions, but frequently making homebrewed species and classes to show to the DM, when he isn’t being one himself.
Gale might also end up stepping on the table’s toes, acting as a constant rules ruler even when it causes the party to miss an attack or lose a character. However, Gale’s tabletop experience will come in handy, allowing the party to get the most authentic experience possible.
Unfortunately, Gale’s worst instinct is to hoard magic items, a holdover from trying not to die for years.