InHell Clock, the Great Bell meta progression system has a variety of upgrade nodes that enhance your character’s raw power, survivability, and utility across all runs. Some of these nodes provide massive quality of life and offense boosts, while others offer niche defensive or utility benefits.

This tier list ranks every upgrade from S to D tier based on effectiveness, flexibility, and overall impact. Whether you’re trying to push deeper into the dungeon or smooth out early runs, knowing which upgrades offer the best value will let you build smarter, survive longer, and win more often.

Great Bell in a wood and stone room in Hell Clock.

Great Bell Upgrade Tier List

The Great Bell unlocks very early in Act One, at your hub town of Quixeramobim. Once yougo up the stairson the left and interact with it, you’ll see amenu with branching nodesthat serve as upgrades in Hell Clock.Higher tier upgrades give powerful benefitsthat work well in nearly any run, while lower tier options tend to be more situational or provide marginal value.

Use the rankings belowto shape a strong progression path that supports your preferred playstyle and scales well with your evolving builds.

The Great Bell Selection Screen in Hell Clock.

Explanation

S

Essential upgrades.It has a massive impact on run performance and should be taken early.

Strong options. Not quite mandatory but offer reliable benefits.

Red Portal Node at The Great Bell in Hell Clock.

B

Situational picks. Useful when they align with your build or playstyle.

Niche upgrades. Only consider if you have leftover points.

Movement Speed upgrade at the Great Bell in Hell Clock.

D

Mostly filler.Rarely worth investingunder normal circumstances.

you’re able to earn Points for the Great Bell by increasing your Memory Level, which rises as you complete more dungeon runs.

+60 base skill damage (stacks with base damage nodes)

Fire Resistance upgrade at the Great Bell in Hell Clock.

Second Wind

Grants aone-time reviveper run (300-second cooldown)

Provides a safety net in clutch situations and in boss fights.

Blessed Gear Discount at Great Bell in Hell Clock.

Increases thenumber of Relicsyou can equip

More relic slots equal greater build flexibility and power scaling.

Opens faster farming routesfor key loot and progression ease.

Adds two minutesto your run timer

Minus ten percent cooldown duration

Spreads skill uptime and improves casting frequencyfor all abilities.

Maximum Skill Level

Plusone skill upgrade cap

Unlocks pivotal power boost, letting core skills hit higher ranks sooner.

These Bell upgradesform the backboneof advanced Hell Clock strategies. Starting with base damage and cooldown speed ensures every skill hits hard and often. Enlarging your relic capacity lets youcombine powerful buffswithout sacrificing flexibility. Extra timer and chance for Red Portalsunlock more loot potential, while Second Wind gives that crucial margin for error.

Boosts Red Portal spawn chance by ten percent

Enablesmore floor skipsfor faster farming and deeper runs.

Gainfive percent more Soul Stonesfrom enemies and activities

Lets you invest more in Meta Clock or Relic upgrades.

Increases chance of finding Relics by ten percent

More rare drops boost build flexibility and power.

Reduces Soul Stone costto upgrade Relics by five percent

Reduces cooldown duration by ten percent

Boosts uptime for core skills,improving damage, healing, or control utility.

Attack Speed

Increases attack speedby ten percent

Supports skill builds like Repeater or Double Knives through faster casts.

Potion Healing Amount

Increaseshealing from potionsby twelve percent per rank

Useful for more sustained fights when healing items are in use.

Conviction Gain

Adds five to seven point five percent Conviction per Mana spent

Great for shield buildswith Closed Body or resistance-based defenses.

A Tier upgrades may not be spectacular, but they’re stillvaluable in runs. Upgrades that boost Soul Stone gain, cooldown speed, or attack rateimprove your efficiencywithout depending on rare relics.

Mana is agating factor early on, so get upgrades and skills thatincrease your manaregeneration and capacity.

Others buff flexibility byincreasing relic drop chancesor lowering upgrade costs, and healing boosts and Conviction generation also improve survivability. When timed well in early or mid game progression, these upgrades giveconsistent returnsthat round out any build.

Potion Capacity

Grantsone extra potion chargeper rank

More healing capacity helps sustain longer fights, but its value depends on potion usage.

Experience Gain

BoostsEXP gainby five percent per rank

Faster leveling is nice, but once you stop gaining levels, the benefit slows down.

Movement Speed

Increases movement speed by two point five to five percent

Helps with mobility and dodging, though raw damage or survivability nodes often matter more.

Blessing Reroll Discount

Reduces the cost of redrawing Blessings by ten percent

Saves goldand improves options, but not essential if your build already feels tight.

Blessing Banish / Banish Amount

Lets youbanish unwanted Blessingsand increase banish charges

Cleans up poorer Blessing options, though niche for players who tailor builds strictly.

Trinket Drop Chance

Adds ten percent chance for Trinket drops

Trinkets can help, but they’re often secondary to Relics and not core to build strength.

These B-Tier upgrades arestrong in specific scenarios. If you rely heavily on potions or finish many runs with leftover gold, Potion Capacity or Blessing Reroll Discount may punch above their weight. Movement Speed improves both offense and evasion, but pales compared to offense or defense nodes.

Meanwhile, cleaning up Blessings or increasing Trinket drops canhelp tweak builds, but they aren’t really important in most runs. They shine best whenpaired with stronger core upgradesfrom S or A Tier, or used when your run needs just one extra edge.

  • two percent Physical Resistance per rank

Fire Resistance

  • five percent Fire Resistanceper rank

Limited tospecific damage types, and rarely critical unless that element is dominant.

  • five percent Lightning Resistance per rank

  • two point five percent Plague Resistance per rank

Nice in later runsbut irrelevant early, and timing limits opportunities.

Starting Blessings

Begin runs withan extra skill Blessing

Good if you need extra options, but depends on Blessing availability and your early build.

  • twelve percent Soul Stone gainwhen recycling Relics

Adds passive gain, but recycling rarely beats regular run earnings.

These upgrades aredecent QoL additionswhen your early S and A Tier core is locked in. If you find yourself withextra Soul Stonesand no essential upgrade left, selecting one of these for passive utility can be a fine choice. You can also lean into resistance upgrades on maps witha lot of elemental damage, but most runs fare better focusing on stronger, more impactful nodes.

  • ten percent chance to find Blessed Gear

Rarely benefits most builds. Blessed Gear issupplemental and often redundant.

Blessed Gear Discount

Reduces Blessed Gear shop cost by five percent

Only helpful if yourely on Blessed Gearextensively, which most players do not.

Red Portal Intensity

Skips an extra floorwhen using Red Portals

The frequency of Portals matters more than the floor skip count.

Begin runs with 500 Gold

Most of your goldcomes from floor runsand merchant discounts later.

These upgrades provideminor bonuses or impact effects that rarely contribute meaningfully to your run’s power curve. In nearly all scenarios, there’s amore impactful choice elsewhere: whether improving defense, scaling skills, enhancing relic economy, or increasing time and survivability. Only consider these when you’retruly out of other options, and even then, only choose if one fits your exact build needs.