Ghost of Yotei, the semi-sequel next entry inSucker Punch’s “Ghost of” franchise,is set to release Oct. 2onPlayStation 5, and ahead of its rapidly approaching release,Sonyheld a dedicatedPlayStationState of Play dedicated to Yotei, where more details about the game’s story, combat and exploration were shared.

Beyond giving fans more information about protagonist Atsu, Sucker Punch also showed off three modes that will be available to Yotei players at launch, including one that pays homage to one of the most iconic anime of all-time, Samurai Champloo.

“Kurosawa Mode” as seen in Ghost of Yotei for PlayStation 5.

Ghost Of Yotei Is Honoring Japanese Cinema From Day 1

To start, Yoteiwill bring back the popular “Kurosawa Mode"fromGhost of Tsushimathat celebrates legendary filmmaker Akira Kurosawa. The mode turns the game into black-and-white film, complete with film grain, audio filtering and enhanced wind effects. Much like with Tsushima, the mode was created in partnership with Kurosawa’s estate.

Beyond returning that mode, Yotei will introduce two new modes. The first is called “Miike Mode,” which will pay homage to director Takashi Miike, who famously directed 13 Assassins.

“Miike Mode” as shown in Ghost of Yotei on PlayStation 5.

That mode will pull the camera closer during camera, along with increased blood and mud splatters.

Finally, and perhaps most interesting, is the “Watanabe Mode,” which was inspired by and created in partnership with Shinichirō Watanabe, the famous anime director behind Cowboy Bebop and Samurai Champloo.

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Naturally, that mode will swap out the game’s music for Lo-Fi beats during exploration and combat. What’s more, the Lo-Fi tracks are both original and directed by Watanabe, per Sucker Punch. In other words, you’ll basically be able to re-create the Samurai Champloo experience right in your own home.

Together, the three modes not only offer players three separate and unique ways to experience the upcoming game. But they also manage to pay direct homage to the filmmakers and artists that inspired such games in the first place. October truly can’t come soon enough.

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