As a Phantom Thief in the world ofPersona 5: The Phantom X, you command Personas, powerful beings that embody a character’s true self and hidden desires. Without them, there’s no way to fight Shadows in the Metaverse, and the protagonist is capable of wielding more than one.

Each Persona is unique, embodying different elements and focusing on different roles, and you’ll need a wide range of them to help you combat the equally diverse Shadows. There’s plenty to pick from to handle different situations, and if you want to know every Persona of a certain rank or plan potential Personas, we’ve got you covered.

Janosik floating to the left of a large black and white menu showing a list of Personas and options to enhance them in Persona 5: The Phantom X.

All Personas Available In The Phantom X

There are a total of136 different Personas availablein the game, not including those specific to Phantom Idols, and theyprovide Skills, Weaknesses and Resistances, and additional Passive Skillsto the main character.

Most of them can befused in the Persona Fusion sectionin the Velvet Room, but several can also be acquiredafter defeating them in battlein the Metaverse orpulled from the Contractssystem.

Janosik, a large white humanoid with two guns, standing to the left of a list their skills in Persona 5: The Phantom X.

Amaximum of threecan beequipped by the main character, and can beswapped between on your turnas needed. Each one hasbetween four and six skill slots, depending on their Rank, andprovides a different number of Schema Points when registered, depending on their Star Rank.

AllPersonas carry the Thief Tactics skill, which enables them to use Highlights, and each one has their own unique skillfor it.

Leanan Sidhe, a persona with long blond hair and a black dress, floating next to a menu that shows her skills in Persona 5: The Phantom X.

Each Persona also hasone of six different roles, which gives you anindication of what kind of skills they have: Assassin, Sweeper, Medic, Saboteur, Guardian, and Strategist.

Electric

Hunting I:

Increases Attack by 12.5 percent and inflicts the Marked debuff on a random enemy at the start of the battle. Allies attacking a Marked enemy have their Attack increased by 20 percent.

Spirit Shooter:

Increases Critical Hit Rate by 2.1 percent and increases Critical Hit Rate by an additional 14 percent after dealing Gun Damage.

Bless

Corrupting Whisper:

Increases Max HP by 3.5 percent and decreases an enemy’s Attack by 10 percent for two turns when dealing Curse damage.

Ice

Duke’s Intimidation:

Increases Defense by 5.4 percent and decreases damage from Weaknesses by 24 percent.

Intoxicated Whisper:

Increases Attack by 3.5 percent and increases an ally’s Critical Hit Rate by 10.2 for one turn after they use a skill.

Wind

Putrid Stagnation:

Increases ailment resistance by 3.5 percent and debuff resistance by 30 percent.

Dance of the Wind:

Increases Attack by 2.9 percent and increases Wind Damage by 20 percent if the character is knocked down for two turns.

Fog-Shrounded Lands:

Increases Critical Hit Damage by 3.5 percent and increases Wind Damage by 21 percent if there’s only one enemy.

Gratitude in a Bottle:

Increases Defense by 4.4 percent and increased healing received by 27 percent.

Curse

Guide The Lost:

Increases Attack by 2.9 percent and, if the character is knocked down, increases party Attack by 14.3 percent for two turns.

Arctic Glacier:

Increases Defense by 6.2 percent, decreases Damage from Frozen enemies by 22 percent, and increases damage against Frozen enemies by 20 percent.

Devotion of the Flesh

Shiki-Ouji, a tall humanoid figure made out of red and white paper, standing next to a menu listing their skills in Persona 5: The Phantom X.

Benevolent Guardian:

Increases Max HP by 3.5 percent and restores an ally’s HP by 12.5 percent when healing their Spiritual Ailments.

Fire

Frostproof Dwarf:

Increases Attack by 2.9 percent and decreases damage from Frozen enemies by 20 percent.

Essence of Love:

Increases HP by 2.9 percent and, when healed, SP is restored by two.

Release of Grudges:

Increases Attack by 2.9 percent and increases Ice Damage taken by 6.6 percent on the main attack when attacking enemies.

Feast of Fools:

Increases Attack by 2.9 percent and, if knocked down, increases the character’s Fire Damage by 20 percent for two turns.

Kindling Whip:

Increases Attack by 2.9 percent and increases Attack by 25 percent when attacking a Burning enemy.

Off-Kilter:

Increases Ailment Accuracy by 3.5 percent and Dizzy Accuracy by an additional 30 percent.

Earth-Splitting Wail:

Increases Attack by 2.9 percent and, at the start of battle, increases Attack by an additional 15 percent for three turns.

Lovers' Duet:

Increases Attack by 8.3 percent and deals bonus Psi Damage equivalent to 38 percent of the character’s attack to enemies afflicted with Defense Down.

Grudge of Hunger:

Increases attack by 5.8 percent and increases party’s curse damage if there’s only one foe.

Cursed Howl:

Increases Critical Hit Rate by 4.2 percent and gives Curse Damage Dealt a 75 percent chance to inflict one Curse debuff.

Sublime Luminance:

Increases Ailment Accuracy by 10 percent and gives skills a 30 percent chance to grant one Blessing buff. Bless Skills that deal damage give two Blessing buffs.

Lesser Divine Messenger:

Increases Max HP by 7 percent and restores an Ally’s HP by 9 percent of the character’s Attack after curing them of an Elemental Ailment.

Essence of Harmony:

Increases max HP by 5.8 percent and grants one Blessing buff to the main target of a healing spell.

Southern Sunlight:

Increases Critical Damage by 7 percent and increases Attack by 27 percent when the party uses Nuke skills.

Relentless Pursuit:

Increases Attack by 5.8 percent and Nuclear Damage increases by 23 percent after a Baton Pass for one turn.

Wind Bloodline:

Increases Attack by 5.8 percent and decreases SP Cost for all Wind Skills by 22 percent.

Nuclear

Fairy Ruler’s Favor:

Increases Healing by 4.2 percent and increases Healing by 19 percent if the ally is below half health.

Dance of Disappearance:

Increases Critical Hit Rate by 3.5 percent and increases Attack by 35 percent when attacking an Enraged enemy.

Chaotic Cat-Step:

Increases Ailment Accuracy by 7 percent and at the start of battle, increases Spiritual Ailment Accuracy by an additional 45 percent for two turns.

Mystery of the Woods:

Increases Attack by 5.8 percent and increases Ailment Accuracy by 32 percent if fighting more than three enemies.

Beast Guardian Statue:

Increases Attack by 5.8 percent and increases Shock Accuracy by 40 percent on any enemy under 70 percent health.

Nipping At Your Nose:

Increases Critical Hit Rate by 4.2 percent and increases Ice Damage by 26 percent for two turns after knocking down an enemy.

She-Demon’s Discontent:

Increases Attack by 7 percent and further increases Attack by 25 percent for two turns after taking damage.

Loving Whisper:

Increases Defense by 8.7 percent and increases an Ally’s Defense by 13.3 percent after using a skill on them.

Essence of Prosperity:

Increases Attack by 5.8 percent and increases single-target Ice Damage by 21 percent.

Fanatical Prophet:

Increases Ailment Accuracy by 7 percent and increases an enemy’s Fire Damage Taken by 7.1 percent for two turns after using a skill on the enemy.

Knight’s Glare:

Increases Critical Hit Damage by 10 percent and further increases Attack by 15 percent and Critical Hit Rate by 8 percent when dealing Physical Damage to one enemy.

None

Skillful Combo:

Increases Critical Hit Rate by 4.2 percent and increases all Damage Dealt by 28 percent for one turn after a Baton Pass.

Possessed by Madness:

Increases Ailment Accuracy by 7 percent and decreases an enemy’s Defense by 10.5 percent after inflicting a Spiritual Ailment on them.

Hopping Cyclops:

Increases Critical Hit Damage by 7 percent and increases Critical Hit Rate against enemies afflicted with Dizzy by 21 percent.

Origami Familiar:

Increases Defense by 18.6 percent and further increases Defense by 19 percent after being attacked. The Defense buff can be stacked up to four times.

Stockfish:

Increases Ailment Accuracy by 15 percent and at the start of battle, further increases the party’s Ailment Accuracy by 9 percent, and another 12 percent to the ally with the highest Ailment Accuracy for two turns.

Suffocating Plague:

Increases Ailment Resistance by 10.5 percent and Debuff Resistance by 25 percent. Also increases Debuff Accuracy by 25 percent.

Power of Domination:

Increases Defense by 18.6 percent and further increases the party’s Defense by 17.5 percent after using a healing skill.

Boon:

Increases Ailment Accuracy by 10.5% and gives the character one Blessing buff after defeating an enemy, with an additional 50 percent chance to get an additional Blessing.

Wings of Sacred Flame:

Increases Attack by 10.6 percent, and increases Nuclear Damage by 30 percent for two turns after defeating an enemy.

Divebomb:

Increases Attack by 10.6 percent and increases the main target’s Accuracy by 45 percent when inflicting Windswept.

A Good Night’s Sleep:

Increases Ailment Accuracy by 10.5 percent and further increases Sleep Accuracy specifically by 45 percent.

Whirlwind of Fealty:

Increases Attack by 8.7 percent and increases Wind Damage by 6 percent after defeating an enemy. Wind Damage boost has a maximum of three stacks.

Psychokinetic

Divine Exultation:

Increases Ailment Accuracy by 15 percent and increases the party’s Critical Hit Rate by 8.5 percent for two turns if an enemy is afflicted with Shocked.

Ankh of Abundance:

Increases Max HP by 8.7 percent and restores an Ally’s HP by 4.3 percent of the user’s Attack for two turns.

Thunder’s Judgment:

Increases Critical Hit Rate by 5.2 percent and increases Critical Hit Damage by 37.5 percent when dealing Electric Damage.

Frigid Bloodline:

Increases Attack by 8.7 percent and decreases the SP Cost of all Ice skills by 26 percent.

Glamorous Greed:

Increases Ailment Accuracy by 15 percent, or 35 percent if the enemy is Burning. If an enemy is Burning, the party’s Attack is also increased by 10 percent for two turns.

Born of Flames:

Increases Critical Hit Damage by 12.7 percent and increases Attack by 22 percent for two turns after inflicting an enemy with Burning.

Bloodthirsty Warrior:

Increase Critical Hit Damage by 15 percent and increases Attack by 30 percent when attacking debuffed enemies. If the damage is successfully dealt, the party’s Attack is increased by 10 percent for one turn.

Wisdom of the East:

Increases Defense by 15.9 percent and increases the main targeted Ally’s Attack by 13.5 when using a skill on an ally for two turns. If they’re under 60 percent HP, the effect is boosted to 30 percent.

Iron Fortress:

Increases Defense by 15.9 percent and restores the character’s HP by 15 percent of their Attack after knocking down an enemy.

Feast of Atrocities:

Increases Critical Hit Damage by 10.5 percent and increases Physical Damage by 43 percent against enemies under 50 percent health.

Terrifying Leopard:

Increases Max HP by 8.7 percent and increases the damage dealt by 26 percent if the character’s HP is above 70 percent.

Psychic Bloodline:

Increases Attack by 11.6 percent and decreases the SP Cost of all Psy skills by 27 percent.

Arbiter of Souls:

Increases Attack by 16.6 percent. Dealing Bless Damage gives the character one to two Blessing buffs, and dealing Curse Damage inflicts one to two Curse debuffs on the enemy. Attack is increased by 20 percent against Cursed enemies.

Herald of Conquest:

Increases Ailment Accuracy by 20 percent. Increases Curse Damage taken by enemies by 5.3 percent per stack of Curse for one turn after using a skill on them. Damage Taken Increase has a maximum of four stacks.

Spiritual Protection:

Increases Healing by 12 percent, and when an ally without Debuffs takes damage, their Defense is increased by 26 percent.

Blessed Bloodline:

Increases Attack by 11.6 percent and decreases the SP Cost of all Bless Skills by 33 percent.

Diligent Record:

Increases Critical Hit Damage by 14 percent and increases Nuke Damage by 46 percent against enemies below 50 percent health.

Essence of Strength:

Increases Attack by 11.6 percent and decreases the SP Cost of all Nuke Skills by 27 percent.

Sun’s Protection:

Increases Max HP by 11.6 percent and increases an ally’s Defense by 11.5 percent for two turns when using a skill on them. If the ally’s HP is over 50 percent, the buff is increased to 50 percent.

Golden Wings:

Increases Ailment Accuracy by 14 percent and decreases an enemy’s Defense by 16 percent for two turns after using a Wind Skill.

Cut The Threads Of Fate:

Increases Ailment Accuracy by 17 percent and increases the character’s Attack by 40 percent for one turn after using a skill on themselves.

Demonic Motherhood:

Increases Attack by 14.1 percent and increased Electric Damage taken by enemies inflicted with Shocked by 9 percent.

Southern Doctrine:

Increases Critical Hit Damage by 14 percent and increases the Critical Hit Rate of Physical Skills by 25 percent against enemies below 50 percent health.

Gun

Vampiric Cryptid:

Increases Ailment Accuracy by 14 percent and HP is restored by 20 percent of the character’s Attack after inflicting an Ailment.

A Kiss Like Ice:

Increases Attack by 14.1 percent and further increases Attack by 24 percent for two turns after inflicting Freeze on an enemy.

Discretion of Life:

Increases Max HP by 14.1 percent and increases a character’s Max HP by 10.6 percent for two turns after healing them.

Ice The Slackers:

Increases Ailment Resistance by 17 percent and increases the main enemy target’s Ice Damage Taken by 11.3 percent after using a skill on an enemy. If the target’s HP is below 50 percent, the debuff is increased to 40 percent.

Goddess Of Fate:

Increases Healing by 8 percent and if an ally’s HP is below 50 percent, their Healing received is increased by 20 percent.

Ignition:

Increases Attack by 16.6 percent and increases Fire Damage against Burning enemies by 17 percent.

Physical

Burning Wheel:

Increases Critical Hit Rate by 7 percent, increases Physical Damage Taken by 10 percent, and Fire Damage by 34 percent.

Iron Body:

Increases Defense by 21.2 percent and decreases the party’s damage taken from elements they’re weak to by 18 percent.

Let’s Play!:

Increases Critical Hit Rate by 10.6 percent and increases Attack by 30 percent for two turns if the character’s critical hit knocks down an enemy.

Ruler’s Majesty:

Increases Critical Hit Rate by 12.5 percent and increases an enemy’s Psy Damage Taken by 7.5 percent for three turns when using a skill. The Damage Taken debuff has a maximum of three stacks.

Hundred-Arms Defense:

Increases Max HP by 14.5 percent and if the party’s HP is below 50 percent, their Damage Taken is reduced by 19 percent.

Joy Of Plunder:

Increases Ailment Accuracy by 17.4 percent and increases Ailment Accuracy by an additional 8 percent per foe with a Debuff, up to a maximum of five stacks.

Eternal Curse:

Increases Attack by 17.7 percent, gives skills against enemies a 40 percent chance to inflict one Curse debuff on the main target, and deals additional Curse Damage.

Curse Of Misfortune:

Increases Ailment Accuracy by 17.4 percent and decreases the main enemy target’s Attack by 16 percent for two turns when dealing Curse Damage.

Echoes Of Purity:

Increases Healing by 15 percent and heals the ally with the lowest HP by 24 percent of the character’s Attack when using a Healing Skill.

Miraculous Salvation:

Increases Attack by 20.8 percent and increases Bless Damage against enemies under 50 percent health by 48 percent.

Guardian God’s Kingship:

Increases Attack by 17.7 percent and increases Bless Damage Dealt by 7.6 percent for each enemy, up to a maximum of five stacks.

Scales Of Harmony:

Increases Attack by 14.5 percent and increases Bless Damage against enemies below 50 percent health by 32 percent. If there’s only one enemy left, the buff is increased to 50 percent.

Bewildering Fragrance:

Increases Ailment Accuracy by 24.9 percent and additionally increases Ailment Accuracy by 14 percent and the main target’s Damage Taken by 17.6 percent for two turns after inflicting Windswept on an enemy.

Storm Of Shadows:

Increases Attack by 14.5 percent and increases Wind Damage against debuffed enemies by 22 percent. If they have the Windswept debuff, the effect is increased by 25 percent.

Rainbow Snake’s Thunder:

Increases Critical Hit Damage by 17.4 percent and increases Critical Hit Damage Taken by enemies by 14 percent. If the enemy has the Shocked debuff, the effect is increased by an additional 9 percent.

Beloved Princess:

Increases Ailment Accuracy by 21.2 percent and increases the party’s attack by 6.7 percent for every buff gained, up to a maximum of three stacks.

Sweet Dreams:

Increases Attack by 17.7 percent and increases Attack by an additional 20 percent when using a skill to attack an enemy with the Burning or Frozen debuff. If the enemy has both the Burning and Frozen debuffs, the effect is increased to 100 percent.

Raise Morale:

Increases Critical Hit Rate by 12.5 percent and character gains a Fighting Spirit buff at the end of the turn. This buff increases Attack by 10 percent, up to a maximum of six stacks. If an enemy is defeated, the character gains two Fighting Spirit.

Vessel Of Souls:

Increases Ailment Resistance by 17.4 percent and increases Spiritual Ailment Resistance by an additional 60 percent.

Rituals Of Madness:

Increases Ailment Accuracy by 21.2 percent and increases Damage Dealt to enemies with the Enraged debuff by 44 percent.

Heavenly King’s Eyes:

Increases Ailment Accuracy by 21.2 percent and increases the Attack of the ally with the highest Attack by 10 percent and their Critical Hit Rate by 4 percent for three turns.

Corpse Grove Demoness:

Increases Attack by 17.7 percent and increases an enemy’s Physical Damage Taken by 5.7 percent after inflicting them with a Spiritual Ailment.

Demonic Eyes:

Increases Ailment Resistance by 17.4 percent and decreases the party’s Damage Taken from debuffed enemies by 16 percent.

Warrior’s Gaze:

Increases Critical Hit Rate by 8.7 percent and if the character deals damage to a single enemy with an attack, Physical Damage is increased by 28 percent.

Schemes Of A Wicked God:

Increases Critical Hit Damage by 29.9 percent and increases the character’s attack by 31 percent for two turns and the party’s attack by 8 percent for one turn after knocking down an enemy.

Mother Earth’s Support:

Increases Max HP by 21.2 percent and increases an ally’s Attack by 11.5 percent and Defense by 7.5 percent for one turn after healing them.

Herald Of Death:

Increases Ailment Resistance by 25.4 percent and increases an ally’s Ailment Accuracy by 25 percent if they have a debuff.

Herald Of Famine:

Increases Attack by 21.2 percent and further increases Attack by 10 percent for each enemy with the Curse debuff, up to a maximum of five stacks.

Verdict Of Justice:

Increases Attack by 24.9 and increases Bless Damage by 3 percent per Blessing buff on the party for two turns after using a skill, up to a maximum of eight stacks.

Fae Revelry:

Increases Healing by 18 percent and adds a 55 percent chance of inflicting a random Elemental Ailment on an enemy for one turn after using a Healing Skill.

Guidance Of Fate:

Increase Defense by 37.4 percent and decreases an enemy’s Defense by 22.8 percent for two turns after inflicting the Windswept debuff.

Immortal Bird’s Gaze:

Increases Attack by 17.5 percent and increases the main enemy target’s Wind Damage Taken by 14 percent for two turns after using a Wind skill on an enemy.

Electric Bloodline:

Increases Critical Hit Damage by 20.9 percent and decreases the SP Cost of all Electric Skills by 31 percent.

Wrathful Thunder:

Increases Critical Hit Rate by 10.5 percent and causes an extra Electric Attack on an enemy equal to 37 percent of the Persona’s Attack after using an Electric Skill on an enemy.

Shadow Contract:

Increases Ailment Accuracy by 25.4 percent and increases Attack by 17 percent and Critical Hit Rate by 4 percent after inflicting a debuff on an enemy. If the debuff is a Spiritual Ailment, Ailment Accuracy is increased by an additional 35 percent for two turns.

Devil’s Deliquescence:

Increase Attack 24.9 percent and increases all enemies Fire Damage Taken by 20 percent for one turn after using a damage-dealing skill on an enemy with the Burning debuff.

Flame’s Protection:

Increases Ailment Resistance by 25.4 percent and when an ally is inflicted with a debuff, their Ailment Resistance is increased by 25 percent.

Heated Bloodline:

Increases Critical Hit Rate by 12.7 percent and decreases the SP Cost of all Fire Skills by 37 percent.

Lord Of Flames:

Increases Ailment Accuracy by 20.9 percent and additionally increases Burn Accuracy by another 35 percent. If an enemy is at 50 percent health or higher, increases Ailment Accuracy to 30 percent.

Servant Of The Sun:

Increases Attack by 17.5 percent. If the character has no debuffs, increases Attack by 22.5 percent and Fire Damage by 12 percent instead.

Fortune’s Protection:

Increases Defense by 31.8 percent and increases an ally’s Healing Received by 8.1 percent for one turn after using a skill on them. Increases the character’s Healing Received by 4.8 percent.

Feast Of The Frenzied:

Increases Critical Hit Rate by 14.8 percent and increases the main targeted ally’s Critical Hit Damage by 22 percent for two turns after using a skill on an ally.

Flame Of Corruption:

Increases Ailment Accuracy by 34.9 percent and if an enemy takes continuous damage from an attack, they’re inflicted with Hell’s Inferno, which deals 7 percent of the Persona’s Attack as damage each turn for two turns. A maximum of three Hell’s Inferno’s stacks can be on one enemy.

Cursed Bloodline:

Increases Ailment Resistance by 29.7 percent and decreases the SP Cost of all Curse Skills by 40 percent.

Angel’s Command:

Increases Attack 29.1 percent and applies two Commandment buffs on the character after using a skill on an ally. Ally’s dealing damage with Skills causes one Commandment buff to be used up to increase that skill’s damage by 13.5 percent for one turn.

Tower Of Purification:

Increases Critical Hit Rate by 17.5 percent and increases an enemy’s Nuke Damage Taken by 8 percent per Elemental Ailment on them after using a skill on an enemy for one turn. Up to a maximum of three stacks can be on the enemy.

Windstorm Wings:

Increases Attack by 20.4 percent and increases Wind Damage against enemies with over 50 percent health by 38 percent.

Thunder Lord’s Majesty:

Increases Critical Hit Damage by 34.9 percent and if an ally uses an Electric Skill, Resonance, or Highlight, the character gains one stack of Thunder Lord’s Majesty, up to a maximum of three. At max stacks and using an Electric Skill, all enemies' Electric Damage Taken is increased by 8 percent and Electrical Critical Hit Damage Taken by 12 percent for two turns.

Echoing Thunderclap:

Increases Critical Hit Rate by 14.8 percent and if there’s only one enemy, Electric Damage is increased by 26 percent and Critical Hit Rate by an additional 10 percent. If the enemy has a debuff, the Critical Hit Rate buff is increased to 25 percent.

Tundra’s Judgment:

Increases Defense by 37.4 percent and if an ally gains a shield, they’ll gain one of two potential buffs for two turns: their Defense will increase by 18 percent or their Ice Damage will increase by 10 percent.

Lotus Dance:

Increases Healing by 20.9 percent and after having the Lotus buff from Flowers of the Pure Land heal an ally, the healed ally’s Max HP is increased by 13 percent for two turns.

Sacrificial Screams:

Increases Critical Hit Rate by 17.5 percent. At the start of battle, gain two Sacrificial Scream buffs and gain one Sacrificial Scream buff at the end of the character’s turn. If the character uses a unique skill while having three stacks of Sacrificial Scream, all three are spent to inflict Freeze on all enemies. Increases Technical Damage Taken by all enemies by 18 percent for two turns.

Dragon’s Protection:

Increases Healing by 17.8 percent and if an ally is healed by a skill, their Ailment Accuracy and Ailment Resistance are increased by 10 percent for two turns.

Auspicious Sign:

Increases Attack by 29.1 percent. Each time an ally deals damage of a different attribute, the character gain’s one stack of Four Gods, up to a maximum of four stacks. At four stacks of Four Gods, all are spent to gain Four Gods Power at the start of the character’s turn. Four God’s Power increases the character’s attack by 20 percent and ally attack by 10 percent for one turn.

Undying Curse:

Increases Ailment Accuracy by 34.9 percent and increases all enemies' Curse Damage Taken by 12 percent. If an ally uses a Curse Skill, Alice’s Ailment Accuracy and Attack are increased by 9.1 percent for two turns, and there’s a maximum of three stacks.

White Rider, a skeleton in a cloak riding a white horse, floating next to a menu showing their skills in Persona 5: The Phantom X.

Bugs, a large bloody teddy bear with skeletons in its chest, floating next to a menu showing its skills in Persona 5: The Phantom X.

Seth, a large black dragon with multiple wings, floating next to a menu with their available skills in Persona 5: The Phantom X.

Thor, a dark-skinned man in armor with a large hammer, posing next to a menu with his available skills in Persona 5: The Phantom X.

Kohryu, a large, golden dragon holding different orbs, floating next to a menu showing its available skills in Persona 5: The Phantom X.