InDungeons & Dragons, everyone has their own idea of the ideal character to play. Often, this comes down to the character’s class, and the dichotomy between spellcaster and martial classes arises. While many take one side of the aisle, others like the best of both worlds, often called half-casters.
One of the most common half-casting classes is the warlock, who has been imbued with magical abilities by a powerful patron. While many players find building a warlock difficult at low levels, somehigh-level decisionsstill catch them by surprise later on. Especially if the DM offers them an epic boon. Thankfully, there are a few epic boons that stand out for being especially helpful for the warlock class and their mix of both spells and martial prowess.
This list pulls epic boons from various editions of D&D rulebooks, as such, verify to talk to your DM about which of these boons are available for your warlock.
9Boon Of Quick Casting
On The Fly
Spellcasting is often a balancing game of understanding the action economy between actions, bonus reactions, and even reactions. It is difficult, especially with half-casters, to figure out which of these to use for a spell and which to use for a martial skill or another form of interaction with the world. The Boon of Quick Casting can help remedy that.
With Quick Casting, you may pick asingle spell of first, second, or third level and change the time it takes to cast it from an action to a bonus action. It doesn’t sound like a lot, but being able to cast Fireball as a bonus action (through a pact with a fiend) can be a devastating blow that you can then follow up with a martial attack.
8Boon Of Fate
Luck’s On Your Side
A lot of what warlocks do in combat is harassing the enemy. Through Counter Spells, Hexes, and other abilities, you can de-buff and damage your enemies across the battlefield. The Boon of Fate allows you to be an absolute pain to any enemy you come across.
Once per short rest or initiative roll, when you or a creature within 60 feet of your character makes an attack roll, ability check, or saving throw, you can use your reaction to roll 2d4 as a bonus or against that roll. This means you have the opportunity to not only make enemy attacks and abilities fail, but also boosting your own teams' abilities and attacks to succeed. Something that can mean a lot in high-level interactions.
7Boon Of Magic Resistance
The Bane Of Mages
Part of casting spells in D&D means you will also find yourself the target of enemy spellcasters. Sure, Counter Spell helps that a little bit, but as a warlock you only have so many spell slots you’re able to use as protection. With the Boon of Magic Resistance, you can feel a little safer taking on an enemy mage.
This boon gives your character advantage on saving throws for any spell or other magic-related effects. Some of the spells enemies have at higher levels can be absolutely devastating, but most allow you to roll to avoid the effects or at least half them. Advantage on these means staying in the fight longer, and saving your reactions and Counter Spells for more important things.
6Boon Of Energy Resistance
Less Ways To Get Hurt
Throughout your character’s journey in D&D you are sure to come across enemies that use the various elements of the world to their advantage. These elemental damage types can be devastating, even when you have a resistance to one or two of them, other enemies can use different types than you’re used to. The Boon of Energy Resistance seeks to keep you alive against these foes for longer.
When you take this you get to choose two damage resistances from acid, cold, fire, lightning, necrotic, posion, psychic, radiant, or thunder. You can then change your decision after a long rest. The ability to alter your choices means you can somewhat suit them depending on the area and enemy type you are soon to face. In addition, when you’re hit with one of the selected damage types, you can redirect it to a creature within 60 feet that isn’t behind total cover. They must then make a Dexterity Saving throw to try and avoid the damage.
5Boon Of Speed
Get Out Of There Fast
Moving across the battlefield is something that many players don’t consider when they create their character. Sure, spells like Misty Step help, but nothing works like old-fashioned movement speed.
The Boon of Speed allows you two things. The first is,as a bonus action, you may use the Disengage action, but you also get an extra 30 feet of movement speed, which will more than likely double your movement. This means being able to cast a spell, move, and cast another from a different angle by the next turn without worrying too much about action economy for spells like Misty Step. This also means being in range for effects of things like Hex and other warlock-specific features.
4Boon Of The Fire Soul
A Hot Commodity
There are plenty of different damage types in D&D, all of which are best to avoid for the safety of your character, but fire damage is one of the most common elemental damage types used by creatures. Flaming swords, dragon’s breath, and Fireball spells are all plenty deadly, unless you have the Boon of the Fire Soul.
This boon gives you the ability to cast Flaming Hands without using a spell slot, components, and at will. It’s a pretty solid spell at close range, and it has some fun implications outside of combat. More importantly though, you gain complete immunity to fire damage. Meaning you’ll be the go-to adventurer against those lava monsters your DM has planned.
verify to keep in mind your character’s abilities when taking this boon, as it overlaps a bit with the fiend patron and some of the tiefling species traits.
3Boon Of Truesight
You Have Special Eyes
Often times at higher levels the monsters your party faces don’t like to play fair. Shapeshifters and hidden foes are just some of the many pains that will grace the battlefield at upper levels, which means it only takes one rough encounter for the Boon of Truesight to pay for itself.
This boon is a relatively simple one. The ASI is there as per usual, but in addition, you gain Truesight up to 60 feet. The best part of this is that the ability isn’t tied to a spell or something you have to trigger with an action, your character just inherently has Truesight at all times, making you a great scout for enemies.
2Boon Of Spell Recall
Free Spells
Spellcasting may not be the only thing warlocks are good at, but they still account for a lot of bang both in and out of combat for the class. Taking the Boon of Spell Recall means you may have more spells than your typical warlock class allows for, which is never a bad thing.
With this boon, you getthe typical ASItowards Charisma, Intelligence, or Wisdom (although Charisma is recommended for warlocks). In addition, and more importantly, any time you use a spell from a slot between one and four, you roll a d4. If the number coincides with the spell slot used, you don’t burn a spell slot. This means you have a 25% chance of saving a spell that could be used later on, allowing for more half-casting in tense situations where every slot matters.
1Boon Of Peerless Aim
Good Hunting
Warlocks benefit from quite a few combat abilities that work at range. From the ever-present Eldtritch Blast, to equipping your character with a bow or crossbow for extra combat prowess. Each of these is aided by the Boon of Peerless Aim.
With this boon, once per short rest, you’re able to add a +20 to any ranged attack roll your character makes. It says nothing about martial attack rolls, which means spell attacks like Eldritch Blast also count. Combined with Eldritch Spear and Agonizing Blast, and you’ll have a guaranteed hit spell sniper to take out enemies from afar.