Techland, the developer behind theDying Lightfranchise, is aware of how important fan reception is, and ahead ofDying Light: The Beast’s release in August, have shared that the team is dedicated to perfecting certain aspects ofthe DLC-turned full-length game, otherwise its fans “would kill us.”
That “kill” would most likely come in the form of a review bomb or other negative campaign,which major games like Monster Hunter Wilds have had to contend with, and is something thatTake-Two, the publisher of Grand Theft Auto, acknowledged can have a major financial impact on a studio.
Not Everything Can Be Perfect, But Techland Is Trying To Get There
Speaking to GamesRadar, franchise director Tymon Smektala acknowledged that developers “can’t be perfect in every area in the game,” but “there are areas of the game where you have to be perfect.” For Dying Light, those areas are the parkour and melee combat, which Smektala defined as parts of a project “that make your game.”
To get there, Techland “really spent a lot of time on tweaking the reactions of zombies, when they get hit, how they react to different weapons. This is an element that might be overlooked by many, but this is the element that makes Dying Light games so special.”
That said, there is a hidden third element that the team believes that they must alos nail, and that’s the depiction of original protagonist Kyle Crane. “The depiction of the main character [is] something we cannot mess up to any extent, definitely, because our fans would kill us for that.”
To nail that depiction,Crane has experienced a sort of character evolution that actor Roger Craig Smith described as a “much darker Kyle.“Additionally,Techland has iterated that it’s treating The Beast like Dying Light 3, even if its name doesn’t reflect that, showcasing its desire to make the game everything fans would want. Only a handful of weeks remain to see if Techland nails its approach.