It’s hardly surprising that in a game where you can smash everything,people want to smash everything.Donkey Kong Bananzagives you two meathooks and a canvas to rip and tear through as though the Doomslayer were a demolitions specialist. But it’d be far too time-consuming to actually level a level, so nobody would do it …right?
Well, after four hours and 15 minutes, that’s exactly whatpro Super Smash Bros. player and YouTuber PJiggles did. “That took a while,” they tweeted, attaching a photo of a completely flattened Hilltop Layer.
Only mere days ago, fans were saying that they “wanna see what the rooms look like without rocks”. Here you go: it’s almost like peering at in-dev footage of an unfinished Bananza zone or even a level editor in some Mario Maker adjacent spin-off. It’s uncanny.
100 Percent Demolition Run When?
There are 17 different layers in Donkey Kong Bananza, andoneof them took four hours to flatten (granted, that’s including time to pause and take notes). It’s impressive, if a little unnerving, but the next logical step is to completely eradicate everything in the game, leaving Donkey Kong in nothing but flat, vacant levels.
Someone even tagged Twitch streamer PointCrow to ask, “When’s the 100% demolition run”? PointCrow is the one whohad their goldfish beat Malenia in Elden Ring—if anyone has the patience for it, it’s them. Especially when you’re looking at a few dozen hours of smashing to wipe away the entire game.
In a few years, we’re gonna have ‘analog’ horror series about the entire Bananza level disappearing and DK being stuck in an empty desolate wasteland, before the Cranky apparition jumpscares him—@Viclis_
Thankfully, returning to a layer doesn’t reset the damage done, so while this did take PJiggles an ungodly amount of time to pull off, their work is permanent (unless they manually hit the big ol' reset button). Then again, the novelty of Bananza might wear thin after the 60th hour of peeling back all of the game’s terrain. At least you’ll leave no stone unturned, though.