Summary
One of the most noticeable upgrades from Journey to the Savage Planet toRevenge of the Savage Planetis the multiple planets to explore. Instead of being stuck on a single savage planet, you have multiple incredibly diverse settings to explore and progress through.
While there is a relatively linear route through each of these planets to reach each of the main story objectives to ‘complete’ the game, every planet has a selection of hidden areas that you might completely miss if you’re not looking for them. Here are some secre areas you might not have seen on your playthrough.
10Alta’s Trash Mountain
Quasadron IX
This is one of the bigger hidden areas, so it’s not too hard to miss if you’re being a completionist; however, if you’re just focusing on the story, you’ll go nowhere near Alta’s Trash Mountain on Quasadron IX.
TheWall-E-inspired trash-infested areacontains secrets you can collect to get dirt on Alta if you’re looking to complete that side quest. On top of this, there are plenty of collectibles and resources found hidden among the compacted trash cubes, so it’s worth thoroughly exploring to avoid needing a return visit.
9Floating Islands Above The Crash Site
Zenithian Rift
The main journey through Zenithian Drift will see you working your way through the massive interconnecting cave system, and then using the upper floating islands to make your way all the way to the summit. Among all of this, it’s incredibly easy to overlook the smaller collection of floating islands above the crash site.
Once you crash, the camera is immediately oriented towards the cave, so it’s easy to miss the distractions right above you. On top of this, there’s a different set of floating islands higher up the mountain, so if you don’t look closely enough, you might not notice that this is a whole different set of islands that are well worth exploring.
8Gnott’s High Rise Crystal Cavern
Xephyr
Xephyr, especially its center, is one of the tougher areas to explore in Revenge of the Savage Planet, since it’s all interconnected quite randomly. On top of this, since it’s an early planet, there are plenty of spots you’ll need to revisit with abilities found later in the game.
Because of this, smaller hidden areas are much easier to gloss over, with the Crystal Cavern up in Gnott’s High Rise being a prime example. There are only a couple of collectibles hidden in the cave, but it’s worth getting if you want all of the outfits. Just make sure you have thestomp upgrade and magnet forkto reach all the way in.
7Savannah Lake Western Cave
While Zenithian Drift before it is one of the more compactly designed areas in the game, Quasadron IX stands out massively in comparison, being asprawling and spread-out planetto explore. Since the story encourages exploring the central parts of the planet to progress, it makes missing the awkward areas on the outskirts much easier.
The cave found in the western part of the Savannah Lake region is a good example of this. It’ll require completion of one of the few pressure plate puzzles to fully access, and it’s surrounded by enemies, so it’s easily to be discouraged. However, it’s home to a fun platforming challenge, and there’s a good selection of collectibles found here too.
6Northwest Chuggler’s Swamp
Stellaris Prime
Since it’s the first planet you visit, Stellaris Prime is also the home of the most areas you won’t be able to reach on your first visit. However, you’re never required to venture back out into Stellaris Prime for the story, so you might find yourself missing out on the multiple areas that are inaccessible unless you return later on in the game.
If you do end up venturing back out into the northern reach of Stellaris Prime, it’s worth checking out the northwest corner of Chuggler’s Swamp once you have the tether. The small area doesn’t have many collectibles, but it makes up for this with resources, arguably more useful for rebuilding the Javelin, so it’s well worth going out of your way to find this area.
5Stone Aerie
The Stone Aerie is a tiny region in Xephyr and, because of how labyrinthian the whole planet is, it’s very easy to lose it in the mix. At first, the area mainly just serves as a shortcut between the different sides of the central mountain, but you’ll need to make a return visit to get everything you can from this area.
Its true secrets are hidden under a layer of webs and then a layer of amber. Because of this, you’ll need to wait until you have lava for your goo ingestor, and then blight bombs to for the amber. There aren’t actually many collectibles for the effort of getting there, but if you’re looking to see everything you may in Xephyr, you won’t want to miss it.
4Scuttling Grotto
Upon your first visit to Stellaris Prime, you’ll mostly stick to the middle regions of the planet, and there isn’t much reason to venture that far north. Since you’re never required to go back to this part of the planet, it’s incredibly easy to miss Scuttling Grotto.
It’s hidden in one of the northernmost spots in Stellaris Prime, so you’ll need to go pretty far off the beaten path to finally get to the entrance. It’s worth it though, since it’s quick to explore, and there are both resources and collectibles hidden inside.
3Summit Of Ruin Ice Slide
The whole structure of Zenithian Drift will have you gradually making your way up the mountain until you finally make your way to the Toxwin territory at the top. Once you get up there, the last thing you want to do is look for ways back down, at least until you’re sure you’ve done everything you can at the summit.
That’s why it’s so easy to miss the ice slide that starts just off to the side of the Toxwin territory. It’s not signposted clearly on the map, and thanks to all the toxic gas clouds floating around, it’s easy to miss the archway entrance unless you know to look for it. It’s worth taking a couple of trips down the speedy slide, since there are a couple of secrets and collectibles to go for if you keep your eyes peeled.
2Under Deadwood Gulch
One of the first upgrades you’ll need to seek out in Xephyr will have you heading to Deadwood Gulch, one of the most remote and awkward-to-reach areas in the game. Once you get there, you might notice the toxic cave underneath, but since it’s still so early in the game, you’ll have to wait a while until you’ll be able to get in and out without dying to the poison.
Since Deadwood Gulch is so remote, and there aren’t that many collectibles hidden there, it’s completely understandable to forget to go back to the toxic cave under the gulch, especially when other areas in Xephyr are so much easier to get to.
1Spiderlings' Hollow
Out of all the regions in Stellaris Prime, Spiderlings' Hollow might be one of the most awkward to reach. While it’ll be obviously greyed-out on the map screen, even if you go to the borders of where itshould bebased on the map, it’s still a tough one to find.
If you’re struggling to find it, you’ll likely need to wait until you have more vertical traversal abilities (whether that’s tether or jump upgrades) to help you find the awkwardly-placed (and annoyingly-defended) entrance. You’ll want to verify you have lava in your goo ingestor to fully explore the grotto once you finally arrive.