After months ofteasers and speculation,Critical Rolehas finally announced a partnership that will deliver their first video game, and it’s with an indie studio.
Thanks to an exclusive report fromVariety, fans now know the studio that will be responsible for adapting one of the most famous universes in gaming. Critical Role is teaming up with the L.A.-based indie game studio, AdHoc Studio, on multiple projects, one of which is a video game set in the same land as Critical Role. With the announcement, Exandria is one step closer to making it onto game pads.
It’s worth mentioning that the cast and team of Critical Role are no strangers to the team at AdHoc Studio. Critical Role and AdHoc Studio became acquainted when CEO Willingham — also a prominent member of CR’s voice cast — was placed on the hook for an audition for AdHoc’s new game, Dispatch. Willingham was reportedly so impressed by Dispatch, he asked AdHoc if they could craft a game like that for Critical Role, and the rest is history.
AdHoc Studio Will Adapt Critical Role’s First Video Game
AdHoc CEO Michael Choung said, “It’s the kind of collaboration you hope for,” adding, “We’ve known the Critical Role team for years, so when we finally started kicking around ideas, it all just clicked. It made sense in the best way possible, so we’re thrilled we get to team up and cause some trouble together.”
The team-up of AdHoc and Critical Role will produce a novel story-driven title set in the world of Exandria that could take place between Critical Role’s major campaigns. On top of that, Willingham teased that characters from The Legend of Vox Machina and Mighty Nein (even Hell’s Bells) could make an appearance. While the stakes are high (and anticipation may be higher), there’s still much unknown about Critical Role’s first video game adventure. At least now, fans can breathe a sigh of relief knowing it’s on the way.
Earlier in the year, chief executive officer (and cast member) Travis Willingham revealed that thecompany’s first video game would be announced very soon, and he wasn’t wrong. In March, the executive explained that the team was hard at work on figuring out how to expand their license following the runaway success Critical Role itself sees. When discussing video games, Willingham referred to them as “interactive slates,” much like Critical Role’s on-brand style of roleplaying. Today, that interactive slate has been officially confirmed.