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Chrono Odysseyis an upcoming action-combat MMO, developed by Chrono Studio - a new studio composed of South Korean MMO developer veterans. There are currently six confirmed classes in Chrono Odyssey: Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin.
Each class can use three different weapons, although you can only have two equipped at one time. This creates a dual-weapon combat system with weapon swapping, chaining different ability combos together to rip through difficult bosses and waves of mobs while exploring the game’s open world. None of the classes are gender-locked, which means you can play any class as any gender you want.
Chrono Odyssey Combat Guide
Chrono Odyssey’s combat is orientated around action-combat, a system that feels more akin to Dark Souls games (although we don’t like to compareeverythingto Dark Souls, the comparison does feel fitting here), with well-timed parries and dodges, as well as weapon combos, which allow you to forego the traditional MMO leveling grind if you’re particularly great at your class.
This is most evident during the starting levels, where the enemies hit hard and fast - master your class and its starting abilities during the early game and you’ll progress much faster than those who are struggling to handle mobs. The first boss, the Thousandfold Piercer, kicked our ass over and over again; but, once we’d crafted a new pair of trousers and got used to parrying, we were able to overcome it.
Targeting System
Always a hot topic of discussion, Chrono Odyssey has no target lock in PvP, with the lock restricted to PvE, and optionally at that. There is no tab targeting.
You can lock on with ranged weapons in PvP, but the target lock lags behind enemy players, making it basically useless.
As a result, the aiming of skill moves and regular attacks is skill and timing-based. Obviously this has the potential to be much more rewarding than tab-targeting combat systems, providing the servers are stable and character/NPC movement feels fluid.
All Six Confirmed Classes In Chrono Odyssey
Swordsman
The Swordsman is a melee class with a skillset you’d typically associate with a tank class in an a-typical MMO, but with plenty of offensive utility also. The Swordsman makes use of the Greatsword, the Twin Blades, and the Sword and Shield.
Berserker
The Berserker is a class that revolves around channeling Bloodlust to become an unkillable whirlwind of chains and blades. Another melee-heavy class, the Berserker utilizes the Chain Blades, Twin Axes, and the Battle Axe.
Note: This class felt like playing the Hatchet in New World, if you’ve got any experience with that.
Ranger
The Ranger is a ranged class with access to a Crossbow and Bow, but also the very capable flourish of a close-range Rapier. It’s not clear at the moment whether a pure ranged build (Crossbow & Bow) would be any good on the Ranger, but the way the game has felt so far we’re sure there’s some room for versatile and off-meta builds.
Sorcerer
The classic mage class, the Sorcerer wields a Staff, Manasphere, and a Grimoire. If you are going to find a dedicated healer class in Chrono Odyssey, we assume it’s going to be available via the Sorcerer’s skillset. However, there’s no real evidence of the so-called “trinity” of Healer/DPS/Tank found in other MMOs quite yet, and with so much instanced solo content this is likely because the developers want each class to be able to clear solo dungeons.
Paladin
Ah, the brilliant Paladin - sorely missing from most modern MMOs, this classic MMO archetype comes armed with some heavy weaponry, such as the Mace, Lance, and Halberd. Likely a support-focused character at its core, the Paladin can use Mana to cast buffs over your allies.
Assassin
The Assassin sounds really fun: a class that uses stealth and speed to take enemies down with a Wrist Blade, Sabre, and Musket. There are some class mechanics here, like Vigor and Bloodlust, that make rotating your skills vitally important to get the max DPS. It looks like it might be one of the trickier classes to play.
Abilities And Builds
Each weapon has a total ofeightavailable abilities, although you can only have four active at any given time. You level up these abilities via the weapon mastery trees (which, again, work similarly to New World), and unlock the abilities and a set of passives.
Cooldowns are important, as some of the abilities have lengthy cooldown windows. That’s where the time manipulation mechanics come in, that really put the Chrono in Chrono Odyssey.
Stop Time In The Middle Of Combat
One of the most interesting mechanics in Chrono Odyssey is its unique time manipulation device, the Chronometer. You get access to this right from the start of the game and it acts as a type of class ultimate, though not tied to your class at all.
It allows you to stop time, fast-forward time, rewind time, full-on-time warping. you may stop enemies in their tracks, use it to dodge really powerful attacks, or utilize the rewinding to chain together ability combos. We haven’t had a chance to check out this mechanic in its full glory, but we expect to see more of it in the coming months.