WhenBorderlands 4launches September 12, the latest installment in theBorderlandsfranchise won’t cost $80, asit was revealed on Monday that the game will start at $69.99. That’s a major relief,especially considering the tension that a potential $80 pricetag created.
That said, when the game does launch, its premium Collector’s Edition,which will be exclusive to GameStop and retail at $149.99, won’t include a copy of the game.
It will, however, have a map, Echo-4 figure, a SHiFT code, a necklace and some art prints. Adding the $69.99 base copy of the game to the total gives fans a $220 pricetag. Not bad, but hardly any savings thatusually come with getting a Collector’s Edition or similar bundle.
That said, it wouldn’t be the first time a Collector’s Edition outright didn’t include the game. In fact, it’s part of a rather interesting growing trend.
The Collector’s Edition Used To Come With Everything. Not Anymore
Most recently, the long-rumored remaster ofFinal Fantasy Tacticsrevealed thatits Collector’s Edition doesn’t include the game, but customers are free to “add” the game to their cart in order to “bundle” the two together. Square pulleda similar stunt a year ago with the Life is Strange: Double Exposure Collector’s Edition.
Elsewhere,Civilization 7’s big-time Collector’s Editionalso didn’t include the game itself. If you wanted the game, along with the goodies, the cost nearly doubled. Oh, and it was delivered as a code, not an actual copy. Before that,Dragon Age: The Veilguard had not one, but two editions, neither of which had the game.
It’s a rather troubling trend that is seemingly impacting some pretty huge releases. It’s unclear why the change in strategy (probably, money), but it would seem that if the goal is to sell Collector’s Editions, it’d be wise to, you know, actually include the game.