If you’re looking to play an agile, melee powerhouse with speed, bleed, and brutal backstabs, the Rogue class inTainted Grail: The Fall of Avalonis for you. Unlike Warriors who depend on brute Strength or Mages who channel raw magic, this dual-dagger Rogue build thrives on fast strikess, big criticals, and agile movement, tearing through enemies before they can fight back.

Today, we’ll cover the best perks, attributes, gear, and weapons to help you carve through the Isle of Avalon with deadly precision, no bow or brute force required.

Rogue Fighting Redcap in Tainted Grail Fall of Avalon.

Build Overview

Thisdual dagger rogue buildis all about critical hits, bleed stacking, and using dash to weave through fights. With the right weapons, gear, and perks, you’ll shred through foes withhigh crit damageand insane mobility. You can sneak in for backstabs or rush down enemies withrelentless flurriesbefore the enemies know you’re there.

By combining fast melee attacks,critical hit regeneration, and movement skills, you can create a rogue that feels more like a teleporting assassin than a traditional thief. You’ll also make use of specific relics, daggers, andoptional bow supportfor this build.

Rogue Intro Dialogue Tainted Grail Fall of Avalon

How To The Rogue

To unlock the Rogue archetype,choose dialogue optionsthat lean into stealth and cunning. During the prison guard’s questioning at the start of the game, select“I was hunting,”followed by“I… I slit his throat while he was sleeping.”This grants +3 Sneak, +3 Daggers, +3 Evasion,+3 Lockpicking, and +3 Practicality and sets you up with early bonuses for a dual-dagger assassin. These perks work well with both stealth and melee builds.

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Rogue Stats in Tainted Grail Fall of Avalon.

Dexterity

Core stat for dagger damage and critical hits. Boosts sneak attack and melee output.

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Thunder Lash Spell in Tainted Grail Fall of Avalon.

Improves weak spot (backstab) damage and contributes to sneak gear.

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Equipment Page in Tainted Grail Fall of Avalon.

Endurance

Needed for stamina regeneration and to fuel frequent dashes during combat.

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Revenant’s Ribcage in Tainted Grail Fall of Avalon.

Strength

Required to equip key gear like the Duelist set; not for scaling.

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Bow in Tainted Grail Fall of Avalon.

Practicality

Needed if you want to wear Keeper boots or dip into status/crafting trees. Optional but useful.

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Archer Amulet in Tainted Grail Fall of Avalon.

Spirituality

Purely optional, as we use minimal spellcasting in this build.

Dexterity fuels your dagger damage and helps with quick, precise strikes, while Perceptionincreases your crit damageand pairs well with many of the passive perks in the critical and status trees. Together, they ensure you’re dealingconsistent, high damage strikes, especially when backstabbing or triggering bleed.

attempt to meet strength, dexterity, or perception requirements as better weapons or armor appear.

You’llneed Strength at 6to equip gear like the Dualist armor and Smuggler’s Dagger. Both stack melee and dash bonuses. Endurancesupports the stamina drainfrom constant dashing and attacking. Practicality is more situational. Grab it if you plan to wear crit gear like theKeeper Boots, but otherwise, those points are better spent elsewhere.

Silent Hunger, Cheater’s Gambit, Cheat Death, Assassin’s Doctrine, Ambusher’s Impact

Critical Hits

Extra Lucky, Critical Cascade, Go for the Eyes, Respite in Cruelty, Critical Aegis, Bloodthirst, Swift and Fierce

Statuses

Exploitation of Affliction

Investing in Dagger Proficiency increases yourbackstab damage. Movement perks reduce stamina costs for dashing andincrease dash countand recovery. This works great with Smuggler’s Dagger that boosts crit damagebased on remaining dashes. These movement skills also let you weave through enemies quickly to land critical hits from behind.

The Critical Hit tree is equally important. Itbuffs crit chance and damage, restores stamina and health on crits, and adds powerful passives likeCritical Aegis, which reduces incoming damage after landing a crit. A few points in Status let youbenefit from effectslike Bleed (especially when using Blood Ring), increasing damage against afflicted enemies. Optional picks includeCheat Deathfrom the Stealth tree or Unstoppable Rage from Health for extra survivability.

Don’t overlook skills that improve your movement and evasion.

Spells

We won’t be using hardly any magic in this build. Regardless, there are some spells that complement our dual dagger gameplay. Life Transfusion inflicts Bleedon your enemies while healing yourself when cast heavily. It can be used during your fights toquickly restore healthbefore striking again.

Thunder Lashis a lightning spell with solid damage, especially when paired with gear that boostsCritical HitsandStamina regen. Use it to soften clustered foes from range, then dash in for lethal dagger combos while your magic charges back up.

Gear

Gear plays a huge role in how effective your Archer build is, from lightweight armor thatboosts stamina and stealth, high-damage bows, and accessories that ramp up crit damage orreduce draw time. In this section, we’ll break down the best armor, weapons, and jewelry to help you stay deadly and effective.

Armor

In Act One, the Assassin’s Set giveshuge sneak attack bonuses, up to +30 percent when fully equipped. You can find the set earlyon the beachnorth of the sunken city, looted from an NPC assassin. Combine this with a leather orlooter’s maskfor a fast start. The Parrying Armor set is also a great choice for rogues. These pieces, available fromearly bosses or chests, buff parry timing and stamina regeneration. Look for them in initial fortress zones or combat arenas.

The Blood‑Soaked gear is purely light armor with+20 percent Sneak Damageon the vest. You’ll typically find it scattered in Act One, searchable in cloaked camps ormerchant inventories. Some pieces may require exploration of early dungeons or shrines. Another good set is theCorpse Eater Armor, a light and medium set thatincreases Attack Speed(+5 percent on helm, +10 percent on tunic).

As you venture into the Horns of the South region, consider theDuel Knight Set,including helm, armor, cape, gloves, trousers, and boots. This armor buffs stamina and crit damage.

You’ll acquire it afterdueling Sir Abigorin the Horns stronghold. Because it is medium armor, it givesbetter protectionwithout slowing you down. Another set is theRevenant’s Armor. The Revenant’s Ribcage and Cowlbuff melee damageby 20 percent. You’ll typically find Revenant armorblueprints near cemeteries, such as the one north of the Horns of the South.

Weapons

With our setup, the Parrying Daggerdoubles your parry window, making it significantly easier to time and land successful blocks. you’re able to find it as ablue quality daggerin Act One, either in a chest or early enemy drop.Wolf’s fangis another standout rogue weapon from the Assassin’s Set. This rare daggermultiplies sneak damageby 1.5 and requires seven Dexterity, and is dropped by Silent Silia in the Act One Abandoned Stronghold.

If you want to use a bow, Spiteful Arch is a good early bow requiring5 Dexterity and 3 Practicality. Its sneak attack shots inflict Blind for five seconds. You can find the bow in a crate inside asmall ruined gatehousein Smuggler’s Bay.

Swift Dagger is a must-have during mid-game. It grants a25 percent melee damagebuff after dash attacks, which makes each strike significantly stronger. Paired with Smuggler’s Dagger thatbuffs crit damagebased on remaining dashes, you’ll have high burst damage throughout fights. For a bow, the Composite Bow, found early in Act One atthe lighthouse, and the Powerbow are great picks if you still want to keep your distance.

Always initiate combat with a dash attack using Smuggler’s Dagger to trigger its crit damage bonus.

Jewelry And Relics

The Ironlung Stone +2 is indispensable for stamina rogues,increasing stamina regenerationsignificantly The Blood Ring is perfect for any bleed rogue. It automatically applies bleedon every successful hit. For more ranged offense, theArcher’s Ring(+15 percent ranged damage) still holds value if you occasionally use the bow. Later, consider switching to Rings thatincrease critical damageor bleed effects, all of which play well with this build.

The Amulet of the Waning Moonbuffs Spell Powerby +10 percent and adds +5 percent magic crit, which may seem odd for pure melee, but it affects any element, so itworks on bleed or corrode. For more defense, Arthur’s Seal gives +5 to both health and stamina.

Grimalkin’s Eye is great for assassinating. It buffsdamage dealtwhile in stealth. Nightshade Charcoal +1 is another choice, whichraises your overall crit chance.