Summary

If you’re planning to run aDungeons & Dragonscampaign in the Humblewood campaign setting, in which players take on the role of cute and cuddly woodland creatures, you’re going to want to make sure you have Humblewood-specific monsters to use against them in combat. While you can, of course, use regular DND monsters too, the sourcebook has a ton of fun options for combat.

But, which of these creatures (NPC or otherwise) are the best to use against your players in Humblewood? If you’re wondering where to start, look no further than this list, which has all the best creatures from Humblewood.

A large ashsnake does battle with an owlfolk creature in DND.

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The Aspect of Fire Monster in DND.

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The Ashsnake is a terrifying creature from the Humblewood that is, in all essence, blind and deaf. However, they are very attuned to vibrations, meaning that they can track their enemies through feel rather than sight, sound, or smell.

A forest prowler monster with glowing yellow eyes in DND.

These creatures are great for Humblewood campaigns as they really capture that sense of woodland fantasy. Plus, their stat block is not to be trifled with. They have a breath ability, like dragons do, as well as the ability to constrict their foes, thus inflictingthe grapple and restrained conditionson their foes.

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A glowing, luminous slime creature in DND.

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A Wakewyrm creatre from the Humblewood campaign setting in DND.

The Aspect of Fire is an elemental creature that is made out of molten lava, rocks, and fire. It is a legendary creature, and only one of them that lurks in the Humblewood. This creature is perfect for a climactic boss battle in the Humblewood and is not to be taken lightly by players.

Not only does the Aspect of Fire boast a wide array of damage and condition immunities and resistances, but it also has Legendary Resistances, a recharge ability in the form of its Magma Throw, and can’t be touched or damaged by melee attacks unless the player making the attack takes damage themselves. Ranged combat is the best way to take the Aspect down, but even then, this fight will still prove formidable.

A hedge creature from Humblewood with a giant insect in DND.

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A house nestled inside a tree in Humblewood in DND.

Forest prowlers resemble large beasts like cats, jaguars, lions, and more. In the Humblewood, they are known simply as prowlers and are easily spotted by their glowing eyes. These creatures are also naturally stealthy and can oftenget surprise rounds on their foes.

The stat block for these creatures is pretty tame, but good for mid-level encounters in the Humblewood. Their pounce ability allows them to knock enemies prone, and they can dash or hide as a bonus action, much like rogues. Ultimately, speed is the name of the game when it comes to these beasts.

A cervan bandit general from the Humblewood campaign setting in DND.

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A dusk corvum from the Humblewood setting in DND.

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The Humblewood hosts a variety of different slimes and oozes, the most interesting of which is the Shifting Slime. Though relatively easy to defeat, the slime has a ton of condition immunities, and can become immune to a damage type done by a spell for one hour at will. Ultimately, this won’t be game-breaking, but can prove to be an interesting wrinkle at low levels.

A cobblefright, a skeletal birdfolk creature in DND.

Plus, as a reaction, the Shifting Slime can split into two when hit with slashing damage. When it does so, it has half the HP, and reduces in size by one. While this definitely won’t send your players running, the reveal of this ability is sure to at least catch them off guard.

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Wakewyrms are extremely large beasts that can grow to be over 100 feet long. They live in oceans and large bodies of water, resembling a combination of serpents and eels. They are also very stealthy, despite their size.

The Wakewrym’s stat block offers a lot of fun utility for DMs. First, the Wakewyrm has your standard suite of bite and tail attacks, as well as a multiattack feature. However, they can also swallow enemies, blinding and restraining the target. Plus, creatures who are swallowed take acid damage. If players can’t find a way out, they’ll die relatively fast, so be sparing with this creature.

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In the Humblewood, thereis an institution of magicknown as the Avium, which many magic users seek out to learn their craft. However, some are turned away. When this happens, sometimes, these creatures turn to become self-taught and act outside of the normal rules of magic in the wood. Hedge Witches are one such creature.

These humanoids are hedges, one of the playable species in Humblewood. They have their own spellcasting list and the ability to curl up into a tiny ball that can protect them from incoming attacks. A coven of Hedge Witches can prove to be extremely fun for a low-level Humblewood encounter.

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An Oakheart is a huge tree that has burnt bark that sometimes can be seen smoldering or smoking. This creature is very similar to a Treant from the 2025 Monster Manual in Dungeons & Dragons. While they are chaotic-good aligned, and likely not to strike first, they can prove for an interesting encounter should players try their hand at fighting it.

These creatures look like non-sentient plants at first glance, so they blend right into the foliage. Plus, they’re a siege monster, meaning they deal double damage to structures. Plus, surprisingly, they are resistant to fire damage, thanks to their magical smoldering, so players won’t be able to get the same drop on them as they would with other plants.

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Cervans are another playable species in Humblewood that resemble elks, moose, and deer. While their standard array of species features is interesting from a player perspective, as an enemy, these abilities can prove even more fun to use for DMs.

The Cervan Bandit General has a great stat block that’s perfect for lower-level encounters. First, they can regain hit points if an attack deals over half of their current remaining hit points. They can also long jump 30 feet, meaning they’ll be highly mobile on the battlefield. Beyond that, they can also parry melee attacks, increasing their AC by two.

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Like many of the NPC stat blocks in the Humblewood campaign setting, Corvum assassins also borrow from another playable species. Corvum resemble crows or ravens, and make for great rogues and other stealthy characters. That’s why they also make great assassins, and can make for a great encounter.

First off, Corvum Assassins have a sneak attack and can turn attacks against surprised creatures into auto-critical hits. Plus, they have multiattack, the ability to glide, and have advantage on Stealth checks. Despite their relatively low challenge rating, be careful throwing too many of these creatures into one combat encounter, as it can prove overwhelming.

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If you’re looking to run a horror campaign, Humblewood also has you covered when it comes to creatures to use against your players. The Cobblefright is an eclectic, reanimated combination of various animal bones, typically birdfolk. They function almost like a cobbled-together Frankenstein.

This creature’s stat block is very solid with multiattack, and a claw and grab attack. Plus, when reduced to below 40 hit points, it can go berserk, meaning that it attacks only the nearest creature it can see, which can be a fun mechanic. Lastly, this undead menace can also grapple creatures and reduce the HP maximum for creatures it has in its grip.