Monster Train 2is a complex game with multiple clan combinations and loads of meta progression. As you’re first starting out, you’ll have access to the six new clans in the game: the Banished, the Pyreborn, the Luna Coven, the Underlegion, and the Lazarus League.

Each has its own unique mechanics, cards, and champion, and the combinations between them play out in interesting ways that can only really be learned by trying out all the different cards. This beginner’s guide covers some early strategies, some fundamentals of the game, as well as how to beat your first few Covenant levels.

Starting Random Cards In Monster Train 2

How To Get Started

Right at the start, you can choose whichtwoclans you want to take on your run. You can choose aPrimaryclan and aSecondaryclan.

Your Primary clan will dictate whichChampionyou’ll get access to, as well as a selection of cards from that clan. You will also discover cards from your secondary clan during the run.

Fighting a boss in Monster Train 2

There are twoChampionsper clan, although you won’t have access to both at the start - you’ll need to level up your clans by playing the game.

The Pyre

As well as a clan, you can alsochoose which Pyre you want to use.The Pyre is the heart of your train - if it’s destroyed, you will lose the run. The Pyres have different abilities and can be unlocked by completing runs and earning score.

Our absolute favorite Pyre is theLifemother’s Pyre, whichallows you to duplicate cards. We’ll cover this more in-depth below, but we think it’s one of the strongest strategies in the game.

Boss modifiers in Monster Train 2

Random Cards

At the start of the run, you’ll be given access to a set of random cards. These are typically two spell cards and a unit card, but the allocation is totally random run-by-run.

It’s important to note which random cards you get, as these will ultimately shape how your run plays out. They will impact the early decisions you make - like which artifact and Champion upgrade to take - as well as how you want to build your deck over the course of the run.

Beginner Tips

Monster Train 2 is all about finding interesting synergies between your clans and cards. One of our favorite runs was using theUnderlegionto create an enormous tower of Funguys with infinite health regen. you may really break the game if you manage to pull off something special.

Here are some tips to help you get started on crafting that perfect deck.

Focus On A Couple Of Core Units

Focusing on one or two core units is a good idea. It’ll help you begin to understand some of the buff mechanics, andyou can experiment with different unit types to better learn the card pool for each clan.

Usually, you wantat least one frontliner- this is a unit with a lot of HP and/or armor to hold the line at the front of the room. Squishier units can be placed behind the main tank.

Card Duplication Is Extremely Powerful

Card duplication is extremely powerful.you may use a Merchant of Magic to reduce the cost of your spell to zero, give itHoldover(it returns to the top of your draw pile), and then duplicate it multiple times to fill your deck with powerful spells.

There are lots of different use cases for spell upgrades. Experiment with different options to see what you can create.

Direct Damage Cards Should Not Be Overlooked

Direct damage cards should not be overlooked.We’ve lost many runs because we lack any cards that deal direct damage to the backline enemies, which often heal their allies or debuff your cards.

Plan ahead for the bosses.You can structure your deck specifically to counter the final boss, one ofthe three variations of Seraph.

Corruption sucks and needs to be countered with throwaway units at the front. The sweeping units will cleave your entire floor - if you have squishy enemies behind your frontliner, maybe attempt to buff them with extra HP.

you may see which boss you will fight when you first start the round, or you can view the map at any time by pressingM.