Of the classes available to the player inDungeons & Dragons, few are as misunderstood as the cleric class. Most new players stay away from this class due to its heavy reliance on spells as a full-caster, and it often being used more as a support class for the rest of the party.
Those who do dive intomaking their own clericare bombarded with a wave of options, but not all of them happen at the early levels. High-level choices can make or break the character you’ve worked so hard to create, especially as your enemies get tougher. Of those high-level choices, one of the most stressful is that of epic boons. But, thankfully, some boons fit the cleric’s bill much better than others.
This list uses epic boons from both the 2024 edition of Dungeons & Dragons and some of the previous editions, too. Make sure to talk to your DM about which of these boons are available to you.
10Boon Of Combat Prowess
Relic Weaponry
Your cleric isn’t just there for healing and utility; Depending onthe subclass you’ve chosen, they could have some of the deadliest fighting abilities in the game.
The Boon of Combat Prowess furthers your cleric’s martial might. With it, once per turn, you may choose to hit an attack roll that you would have missed. Meaning that every turn, you get a free hit. This can greatly reduce the stress of rolling, and allow your cleric to wisely choose their time to strike in combat.
It does not state that this attack has to be martial in nature. Meaning it could also apply to spell attack rolls, depending on your DM’s ruling.
9Boon Of Dimensional Travel
Mastery Of Movement
Getting trapped by an enemy combatant or lost in a corner of the map with nothing going on can be devastating for your action economy, forcing you to spend a turn just to get back into the fight.
Thankfully, the Boon of Dimensional Travel helps remedy that. Once per turn, when you usethe magic or attack actions, you’re able to teleport to an empty space within 30 feet of your character. This means you can quickly deal with an opponent, and then teleport across the map to aid an ally or do damage somewhere else, greatly aiding how much you can do per turn.
8Boon Of Fortitude
Blessed Constitution
A lot of what clerics can do boils down to helping their comrades. This shouldn’t dissuade you from having a few abilities to help your own character as well, though.
The Boon of Fortitude allows you a greater health pool, which may seem selfish, but it can be beneficial for the entire party. This boon gives you an instant extra 40 points to your HP maximum, and gives you a pool of ten d10s to use as healing on yourself that reset per long rest. This means you can use these on yourself and free up healing abilities and spells for your companions, too.
7Boon Of Fate
On The Path Of Victory
Clerics are often seen as being able to control the battlefield, healing their friends, applying spells to alter the conditions of a fight, and doing damage turn-by-turn.
You can capitalize on this ability by adding the Boon of Fate to your character. This gives you a d20 once per initiative or rest, that you can use anytime a creature within 60 feet makes a d20 roll. You then roll your own d20 and either add it or subtract it from the original, allowing you to make enemy attacks fail, friendly checks succeed, or anything in between. This will take your control of a fight, and exploration, to the next level.
6Boon Of Energy Resistance
Holy Armor
Theways to take damagein D&D are as diverse as the characters that you create. There’s no one way to avoid all of them, but buffing yourself against any of them is a solid addition to your defense.
The Boon of Energy resistance allows you to pick two damage types from lightning, thunder, fire, cold, acid, poison, necrotic, psychic, and radiant and gain resistance to them. you may change your choices after each long rest, too. But, in addition, when you are dealt damage of your chosen types, you can use your reaction to send the same type of damage to a creature within 60 feet, forcing them to make a Dex save or take 2d12 damage plus your Con modifier.
5Boon Of Truesight
No Spells Needed
The enemies of Dungeons & Dragons, especially at higher levels, won’t come at you outright. They can hide themselves both through illusions and in the dark corners of the world.
As a cleric, it is your job to seek them out, and with the Boon of Truesight, that is far easier. It works the same way the True Seeing spell works, allowing you to see through magical illusions and through magic and non-magic darkness. Stealthy fiends, shapechangers, and sorcerers won’t be able to hide from you, especially since there is no activation needed for this boon; It is simply active at all times.
4Boon Of Spell Recall
Eidetic Memory
Spells are the cleric’s bread and butter. While they have a good number of spells, you may still find your spell slots running dry as you explore the world at higher levels.
The Boon of Spell Recall seeks to have you keep some of your spell slots for more important tasks. With this boon, any time you cast aspell of level onethrough four, you get to roll a d4. If the spell slot and roll are the same number, the spell is free to cast. This doesn’t sound like much, but a 25 percent chance of any low-level spell being free will allow for more utility and healing spells for your party.
3Boon Of Recovery
Healing The Faithful
Clerics have a fairly bulky HP maximum, but even that doesn’t matter when facing down some of the deadlier enemies in D&D. Being able to avoid the dreaded Death Saving Throw for longer never hurts.
That is exactly the point of the Boon of Recovery. When you are lowered to zero HP, you instead stay stabilized at one HP and are then raised back to half your HP maximum. Avoiding death like this is possible once per short rest. In addition, when you are healed once per turn, you can add your Constitution modifier to the health received. Avoiding going unconscious once per long rest is instantly valuable, especially for classes like clerics that are the glue for the party’s well-being.
2Boon Of Speed
Holy Roller
Your character’s speed is something that often gets overlooked when compared to their weapons or which spells they have available to them. But movement speed is crucial for a well-rounded cleric.
The Boon of Speed will help make your character in control of the flow of the battlefield, with a relatively simple change. This boon adds an extra 30 feet to your movement speed, more than likely doubling it outright. In addition, you’re able to use Disengage as a bonus action, freeing you from the dreaded opportunity attack of your enemies and allowing you to move across the battlefield to heal or cause damage as you see fit.
1Boon Of Irresistible Offense
Gods Guide Your Blade
At higher levels, you have probably received at least one magical weapon. But that doesn’t mean that you have to negate all normal and non-magical damage types.
The Boon of Irresistible Offense seeks to hone in on the weaknesses of your foes, allowing your weapons to overcome resistances to normal bludgeoning, slashing, and piercing damage. This is something that many high-level monsters have as an innate ability. Plus, when you roll a 20 on an attack roll, you can add the modifier to the ability score you improved with the ASI of this boon.
Most epic boons have ASIs much like feats do, but with a max cap of 30 instead of 20.