No matter how hard you try, you’re never going to get the approval of all yourBaldur’s Gate 3companions for every decision. While Karlach and Wyll will be glad that you wasted time saving some poor sod,Lae’zel and Astarion will be a bit annoyed. While the rise and drop in approval rating is negligible in each instance, every bit counts if you want to romance them.

However, sometimes you’ll find that the party doesn’t go along with your plans. Maybe you’re agreeing with a baddie only to betray them later, or you choose a dialogue option that sounds sarcastic but isn’t, it could lead to your approval rating dropping, or worse, one of your companions turning against you. This is where Baldur’s Gate 3 could benefit from an additional layer to the dialogue system – one that lets you explain your actions to your team.

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Baldur’s Gate 3 Companions Need To Trust The Player A Bit More

As illustrated byKnork14via a post on Reddit, “I wish I could tell the companions I am lying to the villain.” While they know that they’re lying, their companions, who they probably went hundreds of hours worth of adventures on, immediately disapprove of their action or distrust them. In the worst case scenario, they may even turn hostile towards you.

“There are a lot of moments like this in the game, where I feel like I should be able to lie to an enemy’s face without my companions assuming the worst of me.” Perhaps this can be fixed witha short scene where you explain yourselfto your companions, or they could at least wait for you to commit the act that they disapprove of.

“Did the 200 hours of me being a do-gooder before this interaction mean nothing to you guys?” remarked one of the comments.

Another comment pointed out that even misunderstanding dialogue options results in unintended consequences or disapproval from companions. “Moments where you think you’re picking a snarky sarcastic dialogue option, but everyone takes it literally, and you get a cascade of companion disapproval.”