‘Not every game needs a Battle Royale mode!’ Oh, believe me, I know. In fact, I agree. But could you just hear me out? I think I might actually be onto something here.

AggroCrab’sPeakis the newest indie co-op game to sweep the internet, taking groups of friends by storm as they all attempt to scale a mountain, and fall in hilarious ways in the process.

Character posing with a medkit in Peak.

It’s a brilliantly simple game that has proven its worth by selling 1 million copies just six days after its June 17 launch, and 2 million by nine days. Here’s the thing: I love the game, but that simple brilliance will only carry it so far, and as with any popular multiplayer indie, it’s going to need some updates to keep people engaged.

Well, you already know what I’m about to say, so let’s cut right to the chase.

Peak Unconscious Chracter.

You. Me. 50 Others. There Can Only Be One.

This isn’t a typical Battle Royale that I’m about to suggest. We don’t need to drop in and start shooting. Instead, the formula is already there - the standard game mode in Peak has a fog that will gradually start rising, forcing you to keep moving up the randomly generated mountain or be consumed by it. Usually, it’ll be you and maybe some friends, cooperating to make it up whatever obstacles lie ahead.

But what if there were another group of friends? And another. And maybe like, 20 more groups? I can’t stop picturing what it’d be like to have 50+ of those silly little characters all trying to make their way up the mountain, outrunning the fog and trying to keep ahead of any others. There would be more incentive to grab those suitcases of loot before anyone else got to it, and take every advantage you could get.

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The Mechanics Are Already In Place

Currently, there are items in the game that are only really great for sabotaging your friends, because it’s always funny to make your friends mad. The blow dart puts players to sleep, the banana peels make you slip dramatically, and you can even feed someone poisonous food and watch the effects set in. Each of these things are already well-suited to a competitive game mode that focuses more on sabotage than direct combat, alongside the existing fog that will slowly force you to keep pushing on, so I’m hopeful that it’s something that’s on the cards for the dev team.

I don’t know what the plans are for Peak just yet, andthe devs are just as surprised by the sudden influx of players as the players themselves. Either way, I’ll be eager for whatever support the team decides to lean towards, whether it be new modes, new cosmetics, or just new biomes to climb.

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But hey, AggroCrab, give me a call, I’ll happily ramble for a few hours more about why I think it would be funny to watch dozens of players falling with proximity chat, making the game a chaotic echo chamber of desperate ascension.

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