Nintendo Could Be Expecting Issues With Retail Switch 2 Stock

Summary While there have been some genuine and valid concerns around theNintendo Switch 2’spre-launch marketing (Game Key CardsandSwitch 2 Welcome Tour, I’m looking at you), the pre-order process thus far has been pretty smooth. Sure, it wasdelayed in North Americadue to the uncertainty around Trump’s tariffs, andsome people seemingly accidentally had their orders canceled, but it seems like Nintendo got most things right. While things so far have gone mostly to plan, analysts have predictedNintendo will need to produce 20 million Switch 2s to meet year-one demand, and if it can’t do so, there could be some hardship....

June 12, 2025 · 2 min · 320 words · Laura Brown

Nintendo Switch 2 Has A "Lower Profit Margin" Than The Original Switch

Summary Nintendoanticipates that it will sell 15 millionSwitch 2units in the first fiscal year of its release.This is roughly the same as the original Switch sold in a ten-month period, making this a particularly conservative estimate for the widely anticipated next-gen console. This comes from the company’s latestfinancial results briefing Q&A, in which Nintendo president Shuntaro Furukawa answered questions about projections going into the Switch 2’s launch. Here, Nintendo was questioned about this estimated figure and why the Switch 2 is priced the way it is....

June 12, 2025 · 2 min · 349 words · Natalie Malone

No Rest For The Wicked Studio Head Wants Steam To Do Something About Negative Reviews

Summary Over the weekend, a Discord message from Moon Studios CEO Thomas Mahlergave the impression that the developer was in trouble. Speaking to his community, he encouraged fans to leave positive reviews on the team’s latest game,No Rest for the Wicked, suggesting thatMoon Studioscould go out of business if not. Now, Mahler was not pleased with these comments being shared around, saying that the company is not in any “immediate financial danger”, and that he was instead referring to the more general struggles in the industry....

June 12, 2025 · 2 min · 325 words · Shawn Norman

Old Common Gaming Accessories That Aren't Popular Any More

Gaming technology has advanced dramatically since the first home console launched in 1972. What started as basic,pixelated entertainmenthas evolved into a global industry fueled by innovation and rapid technological growth. Consoles have become more powerful, games more immersive, and access to gaming more widespread than ever before. As the industry has progressed, many once-cutting-edge features have quietly faded. Cartridges turned into discs, now replaced by digital downloads. Memory cards, wired controllers, and bulky manuals have given way to cloud saves, wireless tech, and built-in tutorials....

June 12, 2025 · 8 min · 1554 words · Steven Hart

Out Of Words Is Everything That Split Fiction Isn't

I have a lot of love for Hazelight Studios. My partner isn’t a big gamer, so we spend a lot of time apart enjoying our separate hobbies.It Takes Twowas the first game we ever played all the way through together, and it was a bonding experience I’ll never forget. Since then, we’ve successfully completed a pass-and-play run ofAstro Bot, and we’re working our way throughSplit Fiction, and loving it. Approachability is the big draw, but Hazelight has proven itself to be a master of variety....

June 12, 2025 · 5 min · 884 words · Virginia Torres MD

Raidou Remastered Director Would Like To “Further Develop” One Of Atlus’ Brightest Hidden Gems

I remember when Atlus was a niche company. Shin Megami Tensei, Devil Summoner, and even Persona were little known gems that even some of my biggest gamer friends hadn’t played or even heard of. But all of that changed with the launch of Persona 5 in 2016, propelling this already growing name into the stratosphere. Atlus has since gone from strength to strength. We’ve had new entries to older series like Soul Hackers 2, we’ve revisited older titles with ports of Persona 3 Portable and Persona 4: Golden, we’ve seen Persona 3 Reload and recent news that Persona 4 is also set to receive the remake treatment....

June 12, 2025 · 8 min · 1531 words · Michael Kramer

Ranking The Weird Character Names Of Video Kojima Games

Hideo Kojima and his studio are afforded a freedom that few others are in the industry, and that is to make whatever they want, and write it the way they intend it to be. The prestige of his name allows that. And though the games always excel in terms of ideas, the character names, sometimes, go a little bit overboard. There’s no denying that plenty of the time, the surrealism of the name is part of the appeal, and at times the absurdity is even used as part of the storytelling itself....

June 12, 2025 · 5 min · 1061 words · Paul Monroe

Revenge Of The Savage Planet Review

Despite its protagonist’s perpetually jaunty stride,Revenge of the Savage Planetdoesnotput its best foot forward. After crash landing on the swampy backwater Stellaris Prime, moving into an abandoned extraterrestrial trailer park called Nu Florida, and setting off to find all the gear that got lost in the wreck, I spent a solid five hours waiting for the game to click. Given that it only took about 15 hours to roll credits, that’s not an insignificant amount of time....

June 12, 2025 · 7 min · 1354 words · Jessica Cohen

Review: Fantasy Life i: The Girl Who Steals Time Is The Perfect Example Of A Sequel Done Right

I’m still in denial that the Nintendo 3DS is old enough that I can feelthisnostalgic about the days of StreetPass, SpotPass, and playing some of the generation’s best games while on the move. One of my favourites back then was Fantasy Life, Level-5’s life sim meets RPG. We’ve waited over ten years for a sequel, but I can confidently assure you thatFantasy Life i: The Girl Who Steals Timewas well worth the wait....

June 12, 2025 · 9 min · 1796 words · Adam Nichols

Shadow Of The Colossus Creator Fumito Ueda Believes In Focusing On Fresh Vibes And Artwork Over Making New Gameplay Mechanics

Anyone who has ever played ICO,Shadow of the Colossus, orThe Last Guardianhas felt the fascinating effects of legendary creator Fumito Ueda’s unique design philosophy. From Ico’s castle-climbing crusade, to Wander’s morally grey colossus-scaling antics, to a nameless boy’s heartwarming journey with a griffin-like companion, Ueda has always placed emotional resonance at the center of his story-sparse yet altogether touching tales. One thing I don’t think Japan Studio’s games are as frequently praised for is the nuts-and-bolts mechanics of their gameplay....

June 12, 2025 · 3 min · 428 words · William Walker

Silent Hill 2 Fans Are Worried That Born From A Wish DLC Isn't Happening

Earlier this month,Bloober Team confirmed that it had begun work on remaking the first Silent Hill, returning to where it all began in 1999 as Harry Mason braved the snowy Maine streets in search of his adopted daughter. It’s thrilling to see Konami bring back the series in earnest, withnew entries like Silent Hill f underwayalongside remakes of the genre-defining classics, but not everyone is happy about the news. “Guys… I don’t think we’re getting that Born from a Wish DLC,“u/SolidPyramid posted, capturing a sentiment that the community clearly shares, as the post attracted over 2,000 upvotes in mere hours....

June 12, 2025 · 3 min · 466 words · Savannah Morgan

Skywind, A Morrowind Remake In Skyrim, Gets A New Trailer After Oblivion Remastered's Success

Summary What a great time to be an Elder Scrolls fan. After getting multiple editions of the same game over and over again, the community is eating well thanks toThe Elder Scrolls 4: Oblivion Remastered. Not only has the game delighted fans of the original, but it has also roped in a whole new generation of fans. To add to that, we also have Skyblivion to look forward to – a remake of Oblivion withinSkyrim....

June 12, 2025 · 2 min · 347 words · Ian Burton

Sometimes You Just Wanna Chuck A Grenade In An FPS Like Call Of Duty

I’ll never be great atfirst-person shooterslikeCall of Duty, and I can sum my deficiencies up in one simple fact: I love to chuck grenades that have no chance of hitting an enemy. It’s my toxic gaming trait. My KDR never stays above water for long, and it makes me a liability to myself in solo modes and to others in team-based modes. I know this is a character flaw, but I’ll never stop....

June 12, 2025 · 4 min · 662 words · Kylie Torres